This morning at IFA in Berlin, Terry Myerson, EVP of the Windows and Devices Group at Microsoft, announced that the next Windows 10 update will be launched worldwide on October 17. Dubbed the Fall Creators Update, it’s the first such update since the Creators Update debuted in the spring, and with this update, Microsoft will officially begin their bi-annual update cadence. The Fall Creators Update was first announced at Microsoft’s developer conference, Build. It, like the other updates to Windows 10 preceding it, continues the evolution of Windows 10, bringing some new features to the table, and updating the underlying platform with new capabilities.

This will be the fourth major update to Windows 10 since it launched in July of 2015, and with the benefit of time, it’s easy to forget the dramatic changes it brought, merging the touch-first design of Windows 8, with the desktop happy Windows 7, into a very capable, and flexible platform. Windows 10 brought some major changes, and most notably was the move to a continuous servicing model, which is the underlying basis for these bi-annual updates. The original servicing model was a lot more fluid, and with the traction of Windows in the enterprise market, Microsoft needed to offer a model that could be planned for, which they now have. You could easily argue that this model of twice a year updates to Windows 10 is too fast for the enterprise, and I would not disagree, but having a plan is better than the random updates seen prior to this.

There’s quite a bit coming to the Fall Creators Update, despite the name being only one word different than the Creators Update it is superseding. Not all of the features announced at Build have ended up making it in, which is likely the trade-off of moving to a rigid release schedule, but the majority are. It’s also interesting to note that Microsoft has, for some time, been able to update portions of Windows 10 without these larger feature updates, but has more or less chosen the stance of not doing that, perhaps in an effort to beef up the content of each update, but one of the main features announced at Build has already started to creep into the current version of Windows, and that is the Fluent Design.

For a full recap of Fluent Design, check out our coverage from Build, but it’s a new design language for Windows 10 which takes us further away from the extreme flat look of Windows 8, and brings about effects with lighting and transparency which both look great, and add functionality.  Lighting and movement are going to be key elements now, bringing contrast and context to buttons and more. Some apps have already been updated with Fluent Design, such as the calculator on the current version of Windows, and the contemporary design looks great.

Windows Ink is getting some more love, as it tends to with each update. Microsoft loves the digital pen, and that plays out in both their software and hardware developments. Windows 10 is finally going to let you ink right onto PDFs in the Fall Creators Update, which should please many. There’s now a Find my Pen feature built into Windows, and while pens don’t have GPS built-in for perfect tracking, Windows will be able to tell you where it last was connected to your pen, which should help those of us who can’t seem to keep track of them. Inking is also gaining more AI capabilities to automatically make items into what you’re attempting to create, such as turning boxes into a table.

Photos is getting new features added to let you remix your photos, videos, music, and more, into stories. Luckily, Photos is still going to be called Photos though, so you should still be able to find your pictures even though there will be additional capabilities added to the app.

The one feature I am looking forward to more than any other is easily OneDrive Files On-Demand. Finally, we’ll be able to see our entire OneDrive in Windows Explorer without having to download it first, and because modern PCs have limited storage thanks to solid state drives, the on-demand files don’t take up any space on your system unless you need them. This feature originally existed in Windows 8.1, but underlying issues with the solution at that time could lead to apps throwing errors, because they weren’t aware of this feature. With it now being built into the file system of Windows, that should hopefully be avoided. The only issue people will run into is if they forget to download the file they need before going offline, and we’ll see if the file graphics added will be enough to make it obvious.

Another feature coming is the ability to automatically delete files from your Download folder over time. As someone who tends to download and forget, this could be very helpful in keeping my drive clean.

Eye control is also coming to Windows 10, which should be a great help making Windows 10 more accessible to those that can’t operate a mouse, or use touch. The ability to control the mouse with your eyes is the next step on Microsoft’s path to making Windows 10 more accessible to all.

Windows Mixed Reality is also coming as part of the update, and several OEMs such as Acer, Dell, HP, and Lenovo, will all have mixed reality headsets available when the Fall Creators Update ships. The push for VR seemed to be a very strong want from everyone, until it arrived and very few bought in, but we’ll see how these lower priced mixed reality headsets do before passing judgement.

There’s plenty of other features coming as well, such as improved HDR and wide color gamut support, advances in the Windows Subsystem for Linux, and security enhancements as well. The Windows Store is going to be adding more desktop apps using the Desktop App Converter, formerly known as Project Centennial. iTunes, as an example, is supposed to be coming to the Windows Store via this desktop bridge, and many other big-name apps as well. Microsoft never got the buy-in they wanted or needed with UWP, but this is a good step to at least get the apps everyone knows and needs available on the store, and then they can go from there. This is especially important thanks to Windows 10 S, which only allows app installs via the store.

There’s more to come later as well. Almost a year ago, Microsoft and Qualcomm came together to announce new PCs running on Qualcomm CPUs, meaning Windows 10 is going to be available on ARM, with x86 emulation. Intel isn’t too happy about this though, as they mentioned in an earnings call, but we should be seeing some of these devices soon, since they are supposed to be available in the second half of 2017.

We’ll look into some of these Windows 10 features with a more in-depth look when they features are available to all, so stay tuned.

Source: Microsoft

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  • nathanddrews - Friday, September 01, 2017 - link

    "such as improved HDR and wide color gamut support"

    Excellent.
    -Mr. Burns
    Reply
  • DanNeely - Friday, September 01, 2017 - link

    Is this going to be at the core OS level, or something that will require apps to opt in?

    If the former takes the form of the OS being fully color aware with wide gamut HDR screens and defaulting to automatically down sample legacy apps running in 8bit color to the sRGB colorspace (and presumably using manifests as the way for an app to signal that its either defaulting to a different color space or is capable of managing them dynamically) it'd be a great change.

    OTOH if the default behavior is the current blown out colors status quo except that it's somewhat easier for the ~20 color aware Windows applications (half of them Adobe's Creative Suite) to do it right, it's just going to be a meaningless gesture.
    Reply
  • mckirkus - Friday, September 01, 2017 - link

    I read on AVSForums that there was a glitch in the last implementation that they're fixing. I suspect the only visual difference in the windows desktop after they fix it will be 10 bit color support, which may or may not be noticeable. It will look a lot like RGB with wide color support (0-256 shades). For windows apps that have non-full-screen HDR support, you will probably be able to video edit HDR videos, view raw files in all their glory, etc.

    Games will go full screen and generally take over all resolution, chroma, etc. which is how HDR works today, but in the future, in theory, you could probably run an HDR game in a window and see the benefits of HDR, drivers permitting.
    Reply
  • cmdrdredd - Monday, September 04, 2017 - link

    Games that support HDR seem to work fine for me but when I turn HDR on in the Windows display settings, I get nearly unreadable text and incorrect contrast settings. Basically windows is SDR but it kicks the TV to HDR mode and ruins how Windows looks. So I have to toggle it every time I want to play a game in HDR. Before the creators update the GPU driver would handle the HDR functionality but after creator's update and with new driver revisions you offload this control to Windows itself which basically turns HDR on full time and is incorrect. HDR video also doesn't play correctly. Hopefully this can be fixed. Reply
  • JayRx1981 - Thursday, September 07, 2017 - link

    As of the Insider's build 16281.rs3_release.170829-1438, which is supposed to include the stuff going in to the Fall Creator's update, HDR washout has not improved from the Creator's update. Games like Mass Effect: Andromeda will detect and automatically switch to HDR10, but it's the same washed out HDR10 of the Desktop. I still can't get ME:A to do Dolby Vision. I've messed around with turning on HDR in display settings and even dropping the refresh rate to 29Hz at 4k, and the best it manages is a washed out RGB @ 12-bit depth, at least on an HDMI cable rated for 18Gbps. At 60Hz, it drops back to YCbCr422 @ 10-bit depth with nearly unreadable text and a washed out screen. It's *possible* they'll fix this in the future with a driver release or another Windows release, but they still haven't gotten even HDR10 right, let alone Dolby Vision. Reply
  • Hurr Durr - Friday, September 01, 2017 - link

    They are handling this as opt-in, at least for now. Reply
  • blppt - Friday, September 01, 2017 - link

    Actually I just hope they fix that stupid gamma reset when using fullscreen dx9 games. Only happens in the original Creators Update, and they still havent patched it except in "insider" builds. Reply
  • Wolfpup - Friday, September 01, 2017 - link

    What's it do? Reply
  • blppt - Friday, September 01, 2017 - link

    If you have custom brightness/gamma/contrast settings, a game like GW2 (DX9) will consistently reset them every time you exit a fullscreen session. Currently, the only way around this is to run windowed or windowed fullscreen (if your dx9 app supports it) but performance is at the whim of windows DWM. It doesnt happen in any prior windows 10 build before the Creators Update, and hasnt been fixed since. Reply
  • Hurr Durr - Friday, September 01, 2017 - link

    I had gamma resets since Quake 3 times if memory serves. It never stopped happening, 7, 8 or 10. Reply

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