Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


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ASUS GTX 1060 Strix 6G Performance


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Sapphire Nitro R9 Fury 4G Performance


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Sapphire Nitro RX 480 8G Performance


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CPU Gaming Performance: Rocket League (1080p, 4K) Analyzing Creator Mode and Game Mode
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  • ddriver - Friday, August 18, 2017 - link

    Why not? We've had 16 core CPUs long before W10 was launched, and it has allegedly been heavily updated since then.

    But it is NOT the "coder"'s responsibility. Programmers don't get any say, they are paid workers, paid to do as they are told. Not that I don't have the impression that a lot of the code that's being written is below the standard, but the actual decision making is not a product of software programmers but that of software architects, and the latter are even more atrocious than the actual programmers.
  • HollyDOL - Friday, August 18, 2017 - link

    Sadly, the reality is much worse... those architects are ordered by managers, economic persons etc. who, sadly often, don't know more about computer than where's power button. And they want products with minimal cost and 'yesterday was late'.
  • ddriver - Friday, August 18, 2017 - link

    Well, yeah, the higher you go up the latter the grosser the incompetence level.
  • BrokenCrayons - Thursday, August 17, 2017 - link

    Interesting test results. I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads. The big takeaway is that there are more affordable processors with lower TDPs offer comparable or better performance without adding additional settings that few people will realize exist and even fewer people will fiddle with enough to determine which settings actually improve performance in their particular software library. The Ryzen 7 series is probably a much better overall choice than TR right now if you don't have specific tasks that require all those cores and threads.
  • Gothmoth - Thursday, August 17, 2017 - link

    "I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads."

    wow.... what a surprise.
    thanks for pointing that out mr. obvious. :-)
  • Gigaplex - Thursday, August 17, 2017 - link

    These are single GPU tests. Threadripper has enough PCIe lanes to do large multi GPU systems. More GPU usually trumps better CPU in the high end gaming scene, especially with 4k resolution.
  • BrokenCrayons - Friday, August 18, 2017 - link

    Yes, but multi-GPU setups are generally not used for gaming-centric operations. There's been tacit acknowledgement of this as the state of things by NV since the release of the 10x0 series. Features like Crossfire and SLI support are barely a bullet point in marketing materials these days. With good reason since game support is waning as well and DX12 is positioned to pretty nail the multi-GPU coffin shut entirely except in corner cases where it MIGHT be possible to leverage an iGPU alongside a dGPU if a game engine developer bothers to invest time into banging out code to support it. That places TR's generous PCIe lane count and the potential multi-GPU usage in the domain of professional workloads that need GPU compute power.
  • Bullwinkle J Moose - Thursday, August 17, 2017 - link

    I agree with ddriver

    We should not have to fiddle with the settings and reboot to game mode on these things

    Windows should handle the hardware seamlessly in the background for whatever end use we put these systems to

    The problem is getting Microsoft to let the end users use the full potential of our hardware

    If the framework for the hardware is not fully implemented in the O.S., every "FIX" looks a bit like the one AMD is using here

    I think gaming on anything over 4 cores might require a "proper" update from Microsoft working with the hardware manufacturers

    Sometimes it might be nice to use the full potential of the systems we have instead of Microsoft deciding that all of our problems can be fixed with another cloud service
  • Gothmoth - Thursday, August 17, 2017 - link

    but but.. what about linux.

    i mean linux is the savior, not?
    it has not won a 2.2% marketshare on teh desktop for nothing.

    sarcasm off....
  • HomeworldFound - Thursday, August 17, 2017 - link

    What can we expect Microsoft to do prior to a product like this launching. If a processor operates in a manner that requires the operating system to be adjusted, the company selling it needs to approach Microsoft and provide an implementation, and it should be ready for launch. If that isn't possible then why manufacture something that doesn't work correctly and requires hacky fixes to run.

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