The AMD Radeon RX Vega 64 & RX Vega 56 Review: Vega Burning Bright
by Ryan Smith & Nate Oh on August 14, 2017 9:00 AM ESTGrand Theft Auto V
The other veteran from our 2016 GPU game suite, GTA V is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark.
Like its previous appearances, we follow those settings, as GTA V does not have presets. To recap, for "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.
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Kratos86 - Monday, August 14, 2017 - link
That is at 200 Watts, not $35. Anandtech, reporting on the world of tomorrow, without an edit button.mapesdhs - Monday, August 14, 2017 - link
If/when AT finally does revamp the forums to enable editing, it's going to be a bigger forum headline splash than Threadripper. :D I'd post with typos just so I could delight at being able to edit it ten seconds later. 8)AndrewJacksonZA - Tuesday, August 15, 2017 - link
@Kratos86: You made me chuckle. :-)Lolimaster - Monday, August 14, 2017 - link
Proof of stake is almost here, Ethereum is basically done unless you get the gpu's for free, else you don't have much more than 4 months for ROI.Notmyusualid - Monday, August 14, 2017 - link
Thats right. Ethereum was the only crypto-coin out there.Fool.
Ryan Smith - Monday, August 14, 2017 - link
As a heads up, this article is very much not done, as Nate and I had to rush to cover everything in 3 days. The performance data is up there, along with bits and pieces on the architecture.I have probably another 5000 words on the architecture left to draft and revise, and I hope to get that added in the next couple of days.
In the meantime I apologize for the state of things, and we're continuing to work on the article to wrap things up.
FireSnake - Monday, August 14, 2017 - link
Take your time ... we will wait :)rtho782 - Monday, August 14, 2017 - link
Ha, understandable, and I'd much rather have this than nothing :) Your unfinished reviews are generally more indepth than most places complete reviews.Hows the GTX960 review coming tho? :P
ddriver - Monday, August 14, 2017 - link
No longer doing folding at double precision?Ryan Smith - Monday, August 14, 2017 - link
Since no one has shipped a consumer GPU with FP64 performance better than 1/16 in a few years now, there's not much of a need for a FP64 benchmark.