Unreal Tournament 2003

Everyone knows Unreal Tournament 2003 as a benchmark, and everyone has optimized the stuffing out of it. People play it like a religion, and we'll do the same from the testing side.

ATI's hardware takes the lead in the flyby benchmark but not by much.

The XT just pulls ahead to a greater percentage lead when AA/AF are enabled. Of course, NV38 moves ahead of everything else in the pack, but the XT is the clear leader.

Splinter Cell X2
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  • Anonymous User - Friday, October 3, 2003 - link

    FSAA does work in Halo you need to add two lines to the config.txt file to enable it. FSAA is working fine in Halo now.

  • Anonymous User - Friday, October 3, 2003 - link

    Where are the DX9 benchmarks?

    What is going on at Anandtech? Why all the Dx9 titles?

    Old cards can do dx8 well I want to see how dx9 titles run. Aquamark is mostly dx8.

    You for some reason are using buggy Nvidia drivers for this test why?

    Something is fishy here. I smell a sellout.

  • Anonymous User - Friday, October 3, 2003 - link

  • Anonymous User - Friday, October 3, 2003 - link

    Good article and nice new testing sweet. But look into adding SOE's Planetside to the mix that game eats anything less then a 5600 for lunch running at no more then 20 fps. my heavily oced 5600 (350/550) never gets over 70 or so.
  • Anonymous User - Friday, October 3, 2003 - link

    #206
    everything that was able to run aa/af was run in aa/af ... how can you complain about that?

    There is exactly one (sucky) dx9 game out that they didn't test: TRAOD ...

    meh
  • Anonymous User - Friday, October 3, 2003 - link

    I'd like to see Nascar Racing 2003 tested, rather than F1Challenge. Since F1C is CPU limited, it makes the results rather useless for GPU testing.

    As #159 notes, starting from the back of a full-field AI race will definitely show what your hardware is capable of doing. But the AI calculations may eat up a lot of CPU cycles. (FWIW, NR2003 is multithreaded and MP-aware, so this scenario might make for a good CPU/system test.)

    However, one could create a _replay_ of a full-field race. The replay is then repeatable on any system. And, although I haven't tested this, I imagine the replay might be more GPU-intensive since there's less real-time AI and physics processing happening.

    OTOH, both games have DX8.x graphics engines AFAIK.
  • Anonymous User - Friday, October 3, 2003 - link

    Almost all the games were cpu-limited.

    Relatively few used AA/AF, which is even more important with a slow cpu, given that you have videocard power to burn. Another failure.

    Few of the games were DX9. Is this some sort of sop for Nvidia?

    All-in-all a very annoying and disappointing non-review.

    rms
  • Anonymous User - Friday, October 3, 2003 - link

    Still using Flash for benchmarks.. again? Come on, cut that out.
  • Anonymous User - Friday, October 3, 2003 - link

    i dont even play games at 1024x768 cause i have an nvidia and it does suck!
  • Anonymous User - Friday, October 3, 2003 - link

    Pete --

    The ATI 9600 Pro would not run Homeworld 2 at all ... Oops on leaving that out of the write up, but that's a good catch on your part.

    NWN problems are known, but didn't exist until introduced by the Cats released *after* NWN was on the shelves (so says Bioware iirc).

    But we will touch on this in the next article.

    The 9600 Pro will be addressed when we do our budget card section of the roundup ...

    J Derek Wilson
    (Wading through 180 posts as I work on the next set of benchies and IQ tests)

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