Analyzing Creator Mode and Game Mode

Way back on page 3, this review explained that AMD was promoting two modes: Creator Mode with all cores enabled and a uniform memory access (UMA) architecture, and Game Mode that disabled one of the dies and adjusted to a non-uniform memory architecture (NUMA). The idea was that in Creator Mode you had all the threads and bandwidth, while Game Mode focused on compatibility with games that freaked out if you had too many cores, but also memory and core-to-core latency by pinning data as close to the core as possible, and keeping related threads all within the same Zeppelin die. Both methods have their positives and negatives, and although they can be enabled through a button press in Ryzen Master and a reboot, most users who care enough about these settings are likely to set it and forget it. (And then notice that if the BIOS resets, so does the settings…)

*This page has been edited on 8/17, due to a misinterpretation in the implementation of Game Mode. This original review has been updated to reflect this. We have written a secondary mini-article with fresh testing on the effects of Game Mode.

Power Consumption and Distribution 2017: The Core Wars (Conclusions)
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  • coolhardware - Saturday, August 12, 2017 - link

    Hi B3an, what will you primarily be using your 1950X for?

    I do not really have the workload to justify that CPU, but I wish I did ;-)
  • Mugur - Sunday, August 13, 2017 - link

    I suggest you to read other TR reviews. Some were testing GPU rendering and they show that even in this case you need the best cpu you can get.
  • minde - Saturday, August 12, 2017 - link

    i see in foto on amd processor MADE IN CHINA . without comment. what difference
    between intel and amd quality , class
  • mr_tawan - Saturday, August 12, 2017 - link

    TSMC perhaps?
  • tuxRoller - Saturday, August 12, 2017 - link

    I'm very curious as to how this will perform with smt enabled and numa being exposed.
  • franzeal - Saturday, August 12, 2017 - link

    On page 1, does Ryzen use an AMD implementation of SMT or hyper-threading (i.e. licensed from Intel). I've been under the impression it's the former, and referring to SMT as hyper-threading in this instance is incorrect. Intel's was not the first or the only way to implement SMT.
  • Oxford Guy - Saturday, August 12, 2017 - link

    When you went with 2400 speed RAM to slow down TR you forgot to make it single channel.
  • franzeal - Saturday, August 12, 2017 - link

    Error in Dolphin benchmark description: "Results are given in minutes, where the Wii itself scores 17.53 minutes." should be results are given in seconds.
  • franzeal - Saturday, August 12, 2017 - link

    On the last page it states "On the side of the 1920X, users will again see more cores, ECC support, and over double the number of PCIe lanes compared to the Core i7-7820X for $100 difference."

    According to the accompanying chart it's a ~$200 difference. Either the chart is wrong or that statement.
  • quadi9 - Saturday, August 12, 2017 - link

    I picked up an I9-7900x at a local Micro Center for $899 this week. And it is running stable at 4.6 GHZ. How well does the Ryzen overclock? My Blender BMW score was 181 seconds. Just opened the file and clicked Render.

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