Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

With Ryzen, we encounted some odd performance issues when using NVIDIA-based video cards that caused those cards to significantly underperform. However equally strangely, the issues we have with Ryzen on Rocket League with NVIDIA GPUs seem to almost vanish when using Threadripper. Again, still no easy wins here as Intel seems to take Rocket League in its stride, but SMT-off mode still helps the 1950X. The Time Under graphs give some cause for concern, with the 1950X consistently being at the bottom of that graph.

CPU Gaming Performance: Rise of the Tomb Raider (1080p, 4K) CPU Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • bigboxes - Friday, August 11, 2017 - link

    You're acting just like the fanboi trolls you claim to loathe.
  • Alexvrb - Sunday, August 13, 2017 - link

    Yeah that was definitely a pot<->kettle comment. LOL.
  • trivor - Saturday, August 12, 2017 - link

    For those of you considering this CPU the fact is you are going to get MUCH better value by choosing one of the Ryzen CPUs - Ryzen 7 1800X is now at around $420 for 8/16 and the 7 1700 (8/16 again) has been on sale for as little as $299. Now, if you need the high thread counts for work on things like content creation and you still want to be able to run games it will be competitive (read: not the king of the hill) when you are running your games. So, if you do more than 50% of your computing time is gaming then go for an Intel CPU OR one of the Ryzen 5/7 consumer CPUs.
  • Lord of the Bored - Friday, August 11, 2017 - link

    Which would explain why the introduction doesn't mention the Netburst fiasco by name.

    "The company that could force the most cycles through a processor could get a base performance advantage over the other, and it led to some rather hot chips, with the certain architectures being dropped for something that scaled better. " is, to my eye, actually attention-grabbing in the way it avoids using any names like Preshott, I mean Prescott and only obliquely references the 1GHz Athlon, the Thunderbirds, Sledgehammer, and the whole Netburst fiasco that destroyed the once-respected Pentium name.

    But no, let's just say that "certain architectures" were dropped and there were "some rather hot chips" and keep Intel happy. They need that bone right now, though not as much as they did during the reign of Thunderbird and the 'hammers.
  • Hurr Durr - Friday, August 11, 2017 - link

    If the unword "NetBurst" triggers you so much, it`s not processors you should spend money on, but shrinks.
  • Lord of the Bored - Friday, August 11, 2017 - link

    Hey, we were an Athlon house. I didn't suffer through the series of mis-steps that plagued Intel. I just thought the sentence was conspicuous in how hard it tried to not name names.
  • mlambert890 - Saturday, August 12, 2017 - link

    "name names"? There are 2 companies that make CPUs. Everyone knows Netburst was Intel P4 era. It's not Watergate ok?

    Conspiracy obsession has become a legitimate mental illness.
  • fallaha56 - Thursday, August 10, 2017 - link

    handy not to show the new Intel chip struggle eh?
  • Breit - Friday, August 11, 2017 - link

    Is it possibly to bench the Intel CPUs (especially the i9-7900x) for those latency/single-thread tests with Hyperthreading turned off? This would probably give a better comparison to AMDs Game Mode and hopefully higher numbers too due to double the cache/registers available to one thread.
  • cheshirster - Friday, August 11, 2017 - link

    Skylake-X sucks at gaming.
    7800X is slower than 1600X.

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