CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona loves threads.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender loves threads and memory bandwidth.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

Like Blender, LuxMark is all about the thread count. Ray tracing is very nearly a textbook case for easy multi-threaded scaling. Though it's interesting just how close the 10-core Core i9-7900X gets in the CPU (C++) test despite a significant core count disadvantage, likely due to a combination of higher IPC and clockspeeds.

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Similar to LuxMark, POV-Ray also wins on account of threads.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreaded

Rendering: CineBench 15 SingleThreaded

Intel recently announced that its new 18-core chip scores 3200 on Cinebench R15. That would be an extra 6.7% performance over the Threadripper 1950X for 2x the cost.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • Ian Cutress - Thursday, August 10, 2017 - link

    We didn't post gaming performance for Ryzen at launch either, for similar reasons.
  • bongey - Thursday, August 10, 2017 - link

    Stop lying , you commented on gaming performance in your conclusion, without even benchmarking it in gaming.
    That is much worse.
  • Adul - Thursday, August 10, 2017 - link

    How is that lying? They did not post gaming benchmarks. That is what he said.What was mention in conclusion was not part of his statement.
  • Integr8d - Thursday, August 10, 2017 - link

    It's called lying by omission...
  • James S - Friday, August 11, 2017 - link

    Ian did not lie even by omission. They clearly stated in the Ryzen conclusion and clearly stated in the Skylake-x conclusion why they didn't test gaming.

    “You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time”
  • just4U - Saturday, August 12, 2017 - link

    I think it's pretty ignorant of someone to state that Ian is lying in his own comments about articles he has written....
  • alysdexia - Thursday, April 18, 2019 - link

    Omission isn't lyging; it's self-censorship.
  • Gothmoth - Thursday, August 10, 2017 - link

    intel pays good money for advertising at anandtech....
  • Nfarce - Thursday, August 10, 2017 - link

    Listen to you fanyboy crybabies. Tom's and Guru3D did gaming benches too. Go find a Reddit AMD fanboy forum that will give a 100% glowing review of your precious Threadsnapper. You won't find a single credible tech site out there doing it. It's called impartiality. Oh and one more thing ladies: you all are aware that AMD sent the major tech review sites the EXACT same hardware kit for review, right?
  • tuxRoller - Thursday, August 10, 2017 - link

    ThreadSNAPPER? If this was intentional, I assume it's meant to be derogatory, but I'm not sure what it is meant to imply.

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