Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

#1 Geothermal Valley

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Geothermal Valley had some issues in our benchmark test suite, where the 1080p benchmark wouldn't output frame time data for the first section. The issue has been debugged from our end and future reviews should contain all the data.

#2 Prophet's Tomb 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

 

#3 Spine of the Mountain 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

 

Gaming Performance: Shadow of Mordor (1080p, 4K) Gaming Performance: Rocket League (1080p, 4K)
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  • uibo - Thursday, July 27, 2017 - link

    I thought you guys hated misleading scales on graphs.
    Looking at the performance per dollar graphs, I think the lowest point vertically should be -100%
    Reply
  • lefenzy - Thursday, July 27, 2017 - link

    That's silly. 0% is the zero on that graph, not some arbitrary -100% Reply
  • akrobet - Thursday, July 27, 2017 - link

    Keep in mind that Intel is pulling the G4560 from the market, because it's "too good" for its price. Reply
  • MajGenRelativity - Thursday, July 27, 2017 - link

    Source? Reply
  • MrCommunistGen - Thursday, July 27, 2017 - link

    Not counting it as a "source" but I saw this pop up at wccftech. I didn't spend any time looking, but I haven't stumbled upon any corroboration on other sites in my tech reading. Reply
  • MajGenRelativity - Thursday, July 27, 2017 - link

    I just found the article on wccftech. It actually said that Intel is NOT killing off the G4560 Reply
  • T1beriu - Thursday, July 27, 2017 - link

    wccftech

    ....

    ....

    BWHAHAHAHAHAHAH
    Reply
  • GreenMeters - Thursday, July 27, 2017 - link

    SHED does not exist. Ryzen 7 maps to the standard i7 market that has never been called HEDT. Threadripper is HEDT. The fact that it puts Intel's HEDT to shame doesn't mean it's a new segment. It means Intel better get with the program. Reply
  • Ian Cutress - Thursday, July 27, 2017 - link

    Ryzen 7 was mapped against Intel's Broadwell-E HEDT platform at launch for core count, performance, and aggressive pricing. Threadripper is a stage above that, and isn't even called HEDT internally at AMD. Then we have the HCC core count silicon coming from Intel. SHED exists. Reply
  • DrKlahn - Thursday, July 27, 2017 - link

    Ok I'm seriously beginning to wonder about the objectivity here. So your conclude this:

    "First is that the Ryzen 3 1200 does not look like an attractive option. It performs +2-3% of the Pentium but is $30 more expensive, and the Core i3-7100 beats it by 8% for only a sub-$10 cost."

    But aren't mentioning that the Pentiums are locked parts and the 1200 isn't? Your competing sites do have overclocking data and the Pentiums are hopelessly outclassed. Granted not everyone overclocks, but on an enthusiast site that at least warrants a mention. Not everyone will read your followup(s) and that conclusion does not tell the full story. I know if I was building a machine a 1200 4 core that overclocks to 3.8-4GHz is well worth the $30.
    Reply

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