Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Rocket League Notes on GTX

The map we use in our testing, Aquadome, is known to be strenuous on a system, hence we see frame rates lower than what people expect for Rocket League - we're trying to cover the worst case scenario. But the results also show how AMD CPUs and NVIDIA GPUs do not seem to be playing ball with each other, which we've been told is likely related to drivers. 

Gaming Performance: Rise of the Tomb Raider (1080p, 4K) Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Ian Cutress - Thursday, July 27, 2017 - link

    lol yup, just saw it. Should be 889, not 89.
  • T1beriu - Thursday, July 27, 2017 - link

    Congrats on getting the review out on day one!

    Blender 2.78 chart has wrong result number for 1300X.

    http://images.anandtech.com/graphs/graph11658/8919...
  • Ian Cutress - Thursday, July 27, 2017 - link

    We always get CPU reviews out on day one... ;)
    Blender is fixed.
  • T1beriu - Thursday, July 27, 2017 - link

    Another chart that needs a little bit of edit - "Title" at the bottom.

    http://images.anandtech.com/doci/11658/combined_cp...
  • jjj - Thursday, July 27, 2017 - link

    For value,in the real world mixed or lightly threaded should have more weigh, especially in the lower end where low core count and lower clocks can be a limitation.
    For power, when comparing diff numbers of cores , the system power is important too- lets say you can have a dual core system at 60W vs a quad at 70W peak. Even if the dual core is more efficient, at the system level the quad wins.
  • nathanddrews - Thursday, July 27, 2017 - link

    Performance is nice and price is good IF you have a dGPU. For entry-level gaming/HTPC builds, that Intel IGP is more valuable than most people think, especially given the amount of media decode/encode power it has. All you need is i3 and you can be watching Netflix 4K or UHD Blu-ray and then switch to playing 1080p 60fps Rocket League. You can do the latter with R3 if you buy a dGPU, but sadly there's no current way to do Netflix or UHD Blu-ray without Intel SGX.
  • MajGenRelativity - Thursday, July 27, 2017 - link

    I think that's why AMD also picked this time to release Bristol Ridge
  • mczak - Thursday, July 27, 2017 - link

    Yes, imho these cpus are only mildly interesting.
    In this cpu performance segment, chances are pretty high that a integrated gpu would be good enough. (Sure there's always someone who has a need for high cpu / low gpu, or low cpu / high gpu performance, but I don't think that's the norm.)
    So, if a integrated gpu is good enough, with factoring in the cost of an additional gpu amd can't compete on price here. The really interesting competition from AMD in this lower end market has to come from Raven Ridge APUs.
  • nathanddrews - Thursday, July 27, 2017 - link

    In the wise words of Peter Klavin, "Totes McGotes."
  • T1beriu - Thursday, July 27, 2017 - link

    Done! Thanks.

    When should I come back for the full review?

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