Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

#1 Geothermal Valley

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Geothermal Valley had some issues in our benchmark test suite, where the 1080p benchmark wouldn't output frame time data for the first section. The issue has been debugged from our end and future reviews should contain all the data.

#2 Prophet's Tomb 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

 

#3 Spine of the Mountain 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

 

Gaming Performance: Shadow of Mordor (1080p, 4K) Gaming Performance: Rocket League (1080p, 4K)
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  • Ian Cutress - Thursday, July 27, 2017 - link

    lol yup, just saw it. Should be 889, not 89.
  • T1beriu - Thursday, July 27, 2017 - link

    Congrats on getting the review out on day one!

    Blender 2.78 chart has wrong result number for 1300X.

    http://images.anandtech.com/graphs/graph11658/8919...
  • Ian Cutress - Thursday, July 27, 2017 - link

    We always get CPU reviews out on day one... ;)
    Blender is fixed.
  • T1beriu - Thursday, July 27, 2017 - link

    Another chart that needs a little bit of edit - "Title" at the bottom.

    http://images.anandtech.com/doci/11658/combined_cp...
  • jjj - Thursday, July 27, 2017 - link

    For value,in the real world mixed or lightly threaded should have more weigh, especially in the lower end where low core count and lower clocks can be a limitation.
    For power, when comparing diff numbers of cores , the system power is important too- lets say you can have a dual core system at 60W vs a quad at 70W peak. Even if the dual core is more efficient, at the system level the quad wins.
  • nathanddrews - Thursday, July 27, 2017 - link

    Performance is nice and price is good IF you have a dGPU. For entry-level gaming/HTPC builds, that Intel IGP is more valuable than most people think, especially given the amount of media decode/encode power it has. All you need is i3 and you can be watching Netflix 4K or UHD Blu-ray and then switch to playing 1080p 60fps Rocket League. You can do the latter with R3 if you buy a dGPU, but sadly there's no current way to do Netflix or UHD Blu-ray without Intel SGX.
  • MajGenRelativity - Thursday, July 27, 2017 - link

    I think that's why AMD also picked this time to release Bristol Ridge
  • mczak - Thursday, July 27, 2017 - link

    Yes, imho these cpus are only mildly interesting.
    In this cpu performance segment, chances are pretty high that a integrated gpu would be good enough. (Sure there's always someone who has a need for high cpu / low gpu, or low cpu / high gpu performance, but I don't think that's the norm.)
    So, if a integrated gpu is good enough, with factoring in the cost of an additional gpu amd can't compete on price here. The really interesting competition from AMD in this lower end market has to come from Raven Ridge APUs.
  • nathanddrews - Thursday, July 27, 2017 - link

    In the wise words of Peter Klavin, "Totes McGotes."
  • T1beriu - Thursday, July 27, 2017 - link

    Done! Thanks.

    When should I come back for the full review?

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