Benchmarking Performance: CPU Legacy Tests

Our legacy tests represent benchmarks that were once at the height of their time. Some of these are industry standard synthetics, and we have data going back over 10 years. All of the data here has been rerun on Windows 10, and we plan to go back several generations of components to see how performance has evolved.

All of our benchmark results can also be found in our benchmark engine, Bench.

3D Particle Movement v1

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. This is the original version, written in the style of a typical non-computer science student coding up an algorithm for their theoretical problem, and comes without any non-obvious optimizations not already performed by the compiler, such as false sharing.

Legacy: 3DPM v1 Single Threaded

Legacy: 3DPM v1 MultiThreaded

CineBench 11.5 and 10

Cinebench is a widely known benchmarking tool for measuring performance relative to MAXON's animation software Cinema 4D. Cinebench has been optimized over a decade and focuses on purely CPU horsepower, meaning if there is a discrepancy in pure throughput characteristics, Cinebench is likely to show that discrepancy. Arguably other software doesn't make use of all the tools available, so the real world relevance might purely be academic, but given our large database of data for Cinebench it seems difficult to ignore a small five-minute test. We run the modern version 15 in this test, as well as the older 11.5 and 10 due to our back data.

Legacy: CineBench 11.5 Single ThreadedLegacy: CineBench 11.5 MultiThreadedLegacy: CineBench 10 Single ThreadedLegacy: CineBench 10 MultiThreaded

x264 HD 3.0

Similarly, the x264 HD 3.0 package we use here is also kept for historic regressional data. The latest version is 5.0.1, and encodes a 1080p video clip into a high-quality x264 file. Version 3.0 only performs the same test on a 720p file, and in most circumstances the software performance hits its limit on high-end processors, but still works well for mainstream and low-end. Also, this version only takes a few minutes, whereas the latest can take over 90 minutes to run.

Legacy: x264 3.0 Pass 1Legacy: x264 3.0 Pass 2

Benchmarking Performance: CPU Office Tests Gaming Performance: Civilization 6 (1080p, 4K, 8K, 16K)
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  • CSM 2 - Friday, July 28, 2017 - link

    1200 with A320 + GTX 1050ti perfect family pc or sff media pc I'm very impressed. Thanks AMD for some competition
  • slickr - Sunday, July 30, 2017 - link

    They actually are releasing their APU's at the same time, so if you want cpu+igp you can buy their new APU's.
  • MajGenRelativity - Thursday, July 27, 2017 - link

    Could you add an overclocking section? I've been seeing the 1200 overclock well, and that could definitely close the gap with the i3's
  • Ian Cutress - Thursday, July 27, 2017 - link

    In the plans, maybe Pt 2 next week after finishing the 1300X.
  • T1beriu - Thursday, July 27, 2017 - link

    Yey!
  • AndrewJacksonZA - Thursday, July 27, 2017 - link

    "M." You're missing an "m" at the end of your username, T1beriu. ;-)
  • MajGenRelativity - Thursday, July 27, 2017 - link

    Awesome! I think overclocking is one of Ryzen's strong points, and it doesn't seem to drive up power consumption too much, because you can hit good clocks on stock voltage
  • Oxford Guy - Thursday, July 27, 2017 - link

    Or, maybe we could see what happens without being kneecapped by the absurd JEDEC RAM setting.
  • venkatsrin - Thursday, July 27, 2017 - link

    Thanks, can only second this request! Pls, pretty pls, do include the overclocked benchmarks for gaming not only with high-end cards like GTX1080 but also the RX470 that you have in there currently.
  • QinX - Thursday, July 27, 2017 - link

    The Blender graph seems to be wrong for the 1300X, beating the 1500x by 500 seconds seems excessive.

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