Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Rocket League Notes on GTX

The map we use in our testing, Aquadome, is known to be strenuous on a system, hence we see frame rates lower than what people expect for Rocket League - we're trying to cover the worst case scenario. But the results also show how AMD CPUs and NVIDIA GPUs do not seem to be playing ball with each other, which we've been told is likely related to drivers. 

Gaming Performance: Rise of the Tomb Raider (1080p, 4K) Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Gavin Bonshor - Thursday, July 27, 2017 - link

    One of the hardest working men in the industry! :D
  • edlee - Thursday, July 27, 2017 - link

    I dont understand the point of making a $100 cpu without an integrated gpu if you wanted to attract the lower end market, this is really silly mistake. Sort of like intel including an integrated gpu with i7-7700k, it doesnt make sense, 95% of those with a 7700k will buy a gpu, but someone who is looking for a lowend cpu is not going to buy a discrete graphics cards, its just silly
  • phoenix_rizzen - Thursday, July 27, 2017 - link

    It really depends on the use case.

    For example, are there any integrated GPUs that support 3 monitors? I know a lot of them support dual monitors, but haven't come across any that support 3 (although I haven't looked that hard). My work PC is a low-profile desktop running an AMD Athlon-II x4 CPU and an Nvidia 730 GT GPU for tri-monitor setup. Upgrading the CPU/motherboard/RAM to a Ryzen 3 1300X would be a huge upgrade for this system.

    90-odd % of the desktops in the schools here use AMD Athlon-II CPUs (graphics integrated into the chipset), with the rest using Intel Pentium CPUs (graphics integrated into the CPU). And we add Nvidia 210 or 730 GPUs to those that need better multi-monitor support or better 3D performance. Why do we do it that way? Cost. We try to keep the complete desktop system (case, motherboard,
    CPU, at least 2 GB RAM, no storage of any kind) to under $200 CDN (they're diskless Linux stations). We have just shy of 5000 of those in the district right now.

    We've avoided the Bulldozer-based APUs so far as the price/performance just wasn't there compared to the Pentium line (from our suppliers). But the Ryzen 3 looks like a decent upgrade. Will be interesting to see what the prices are like for it from our suppliers this winter/spring. Will also be interesting to see what the GPU side of the Zen-based APUs will be like next year.

    The other important bit is driver support. We are a mostly Linux-using school district, so we tend to use hardware that's at least 2 steps back from the bleeding edge. That way, we get better prices, and better driver support.
  • edlee - Thursday, July 27, 2017 - link

    i understand when upgrading from integrated to gpu like you stated in your use case, but from the low end price standpoint, a i3-7100 is cheaper because they dont need to add a gpu like the ryzen 3 needs, so its not competing on a performance standpoint or a price standpoint when you add the price of the cheapest gpu
  • Outlander_04 - Friday, July 28, 2017 - link

    Using an integrated gpu is usually a poor choice. Intels drivers are so dumbed down they are worse than hopeless.
    Factor in that using integrated means less system RAM available as well so performance can be reduced
  • Ratman6161 - Tuesday, August 1, 2017 - link

    Many people may be starting out from the position of knowing that the integrated graphics on any of the Intel CPU's in the test are not good enough for them. If you know that from the start then the argument that AMD doesn't have an IGPU is meaningless. I'm also somewhat interested in seeing overclocking tests with the R3 as that is one thing you just don't get with Intel at this level short of the 7350K. I sort of suspect that an OC'd 1200 could but just as fast or faster than a 1300X (though at only a $20 difference I'm not sure how much it matters).
    Also, in more computationally intense tasks, the 1300x really doesn't do badly against the i5 that costs $53 more so once again, if you don't care about integrated graphics it could be a good choice for some people.

    On the other hand, for someone for whom MS Office, email, and web browsing are their main uses, then something like the i3-7100 suddenly looks very attractive - or even the Pentium G.
    In this segment, AMD really needs to get a Ryzen Based APU on the market. If they did a single CCX, 4 core and used the empty space vacated by the second CCX for a decent IGPU they could definitely have an i3 killer.
  • renw0rp - Thursday, July 27, 2017 - link

    I had HP Folio 9470m with core i5-3437U and it was driving 3 * 1920x1200 screens without an issue. And it's ~2013 processor...

    3rd gen of Core processors was the first to support 3 displays. The 2nd gen supported just 2.
  • stuartlew - Thursday, July 27, 2017 - link

    AMD Kaveri does three monitors
  • serendip - Friday, July 28, 2017 - link

    Are there motherboards with integrated chipset graphics for Ryzen?

    I understand the good thing about adding a discrete GPU only to PCs that need one but not having an integrated GPU is nuts, for the mass market at least.
  • silverblue - Friday, July 28, 2017 - link

    No, but Bristol Ridge launched yesterday, so there are now APUs that use AM4.

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