Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

#1 Geothermal Valley

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Geothermal Valley Conclusions

If we were testing a single GTX 1080 at 1080p, you might think that the graph looks a little odd. All the quad-core, non HT processors (so, the Core i5s) get the best frame rates and percentiles on this specific test on this specific hardware by a good margin. The rest of the tests do not mirror that result though, with the results ping-ponging between Intel and AMD depending on the resolution and the graphics card.

#2 Prophet's Tomb 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Prophet's Tomb Conclusions

For Prophet's Tomb, we again see the Core i5s pull a win at 1080p using the GTX 1080, but the rest of the tests are a mix of results, some siding with AMD and others for Intel. There is the odd outlier in the Time Under analysis, which may warrant further inspection.

#3 Spine of the Mountain 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Spine of the Mountain Conclusions

Core i5, we're assigning you to run at 1080p with a GTX 1080. That's an order. The rest of you, stand easy.

Gaming Performance: Shadow of Mordor (1080p, 4K) Gaming Performance: Rocket League (1080p, 4K)
Comments Locked

176 Comments

View All Comments

  • Gulagula - Wednesday, July 26, 2017 - link

    Can anyone explain to me how the 7600k and in some cases the 7600 beating the 7700k almost consistenly. I don't doubt the Ryzen results but the Intel side of results confuses the heck out of me.
  • Ian Cutress - Wednesday, July 26, 2017 - link

    Sustained turbo, temperatures, quality of chips from binning (a good 7600 chip will turbo much longer than a 7600K will), time of day (air temperature is sometimes a pain - air conditioning doesn't really exist in the UK, especially in an old flat in London), speed shift response, uncore response, data locality (how often does the system stall, how long does it take to get the data), how clever the prefetchers are, how a motherboard BIOS ramps up and down the turbos or how accurate its thermal sensors are (I try and keep the boards constant for a full generation because of this). If it's only small margin between the data, there's not much to discuss.
  • Funyim - Thursday, August 10, 2017 - link

    Are you absolutely sure your 7700k isn't broken? It sure looks like it is. I understand your point about margins but numbers are numbers and yours look wrong. No other benchmarks I've seen to date aligns with your findings. And please for the love of god ammend this article if it is.
  • Hurr Durr - Monday, July 24, 2017 - link

    One wonders why would you relegate yourself to subpar performance of AMD processors.
  • Alistair - Tuesday, July 25, 2017 - link

    Your constant refrain belonged in the bulldozer era (when the single threaded performance difference was on the order of 80-100 percent). Apparently you can't move past the Ryzen launch. If a different company such as Samsung had launched these CPUs the reception would have been very different. I've never bought AMD before but my Ryzen 1700 is incredible for its price, and I had to be disillusioned by my terrible Skylake upgrade first before I was willing to purchase from AMD.
  • Gothmoth - Tuesday, July 25, 2017 - link

    don´t argue with trolls....
  • StevoLincolnite - Tuesday, July 25, 2017 - link

    Why would Intel enable HT when they could sell it as DLC?
    https://www.engadget.com/2010/09/18/intel-wants-to...
  • coolhardware - Tuesday, July 25, 2017 - link

    Glad to hear that the benchmarking is (becoming) less of a chore :-) Kudos and thank you for the great article!
  • fallaha56 - Tuesday, July 25, 2017 - link

    Surely that AVX drop -10 when overclocking was too much?

    What about delidding?
  • Samus - Monday, July 24, 2017 - link

    It still stands that the best value in this group is the Ryzen 1600X, mostly because it's platform cost is 1/3rd that of Intel's HEDT. So unless you need those platform advantages (PCIe, which even x299 doesn't completely have on these KBL-X CPU's) it really won't justify spending $300 more on a system, even if single threaded performance is 15-20% better.

    Just the fact an AMD system of less than half the cost can ice a high end Intel system in WinRAR speaks a lot to AMD's credibility here.

Log in

Don't have an account? Sign up now