Samsung on Friday announced the C49HG90 monitor, their new flagship gaming monitor that includes virtually all of the major gaming-oriented display technologies available today. The new 49” screen has a an ultra-wide 32:9 aspect ratio, a 144 Hz refresh rate, and uses quantum dot nanocrystals to enable support for DCI-P3 color gamut, and, perhaps most importantly, it supports AMD’s forthcoming FreeSync 2 technology. In addition, Samsung introduced its CHG70-series displays that will support the same technologies, but will be smaller and more affordable.

The Samsung C49HG90 is the company’s first ultra-wide display with the 32:9 aspect ratio and the so-called double full HD (DFHD) resolution (3840×1080). The monitor is based on a VA panel with up to 600 nits brightness, 1 ms moving picture response time (MPRT) as well as a 144 Hz refresh rate, two features important for fast-moving games. The panel has 1800R curvature along with 178° viewing angles to make gaming experience more immersive. The smaller C32HG70 and C27HG70 monitors use 32” and 27” curved VA panels (respectively) with a 2560×1440 resolution as well as the same refresh rate and MPRT as on the flagship model.

Large dimensions, curvature and a high refresh rate are not the only distinctive features of Samsung’s new breed of gaming displays. The C49HG90 features LED backlighting enhanced with quantum dots that enable support for the DCI-P3 color space (as well as larger-than-sRGB gamut) and the HDR-focused AMD’s FreeSync 2. Samsung claims that the QLED backlighting of the display is similar to that used in its high-end UHDTVs with HDR, but does not say anything about features like local dimming or formal support for the HDR10 spec. Keeping in mind that Samsung’s announcement is focused around games and FreeSync 2 (and the latter uses its own HDR transport) the status of the HDR10 support isn't known at this time.

Meanwhile, Samsung’s HDR implementation makes the CHG70- and the CHG90-series displays the first to support AMD’s FreeSync 2, which is something bigger than just a new dynamic refresh rate technology (as discussed in the appropriate article). The FreeSync 2 mandates support for Low Framerate Compensation – an optional feature for FreeSync 1 monitors – but the biggest shift from a feature perspective is how HDR works. Rather than double-tone mapping the dynamic range – tone mapping a game once from its rendering space to HDR10's space, and then again in the monitor from HDR10 to the monitor's native space – FreeSync 2 skips the middle-man by having games tone map directly to a monitor's native dynamic range. This saves potentially precious milliseconds both by removing a step, and by putting the extremely fast GPU in charge of the process instead of the historically inconsistent display processors inside monitors.

As this is the first FreeSync 2-related news to hit the scene in nearly 5 months, there are some remaining questions that at least as of Samsung's announcement have not yet been answered. Chiefly, when AMD will enable FreeSync 2 support on their end, as all of the heavy lifting is being done by AMD's drivers. Coupled with that is a need for FreeSync 2-enabled software – since devs need to code for it – so that there's something to use with the display. Samsung says that it had collaborated with DICE and Ghost Games to enable HDR in the upcoming Star Wars Battlefront II and Need for Speed Payback games, which may indicate that these two titles will be among the first to support AMD’s FreeSync 2.

Samsung CHG70 and CHG90 QLED Gaming Monitors with AMD FreeSync 2
  C49HG90
LC49HG90DMNXZA
C32HG70 C27HG70
Panel 49" VA 31.5" VA 27" VA
Native Resolution 3840 × 1080 2560 × 1440
Maximum Refresh Rate 144 Hz
Response Time 1 ms MPRT
Brightness 600 cd/m²
Contrast 3000:1 (typical)
2400:1 (minimal)
Backlighting LED w/Quantum Dots
Viewing Angles 178°/178° horizontal/vertical
Curvature 1800R
Aspect Ratio 32:9 (3.56:1) 16:9
Color Gamut 95% DCI-P3
Dynamic Refresh Rate Tech AMD FreeSync 2
Pixel Pitch 0.312 mm² 0.2767 mm² 0.2335 mm²
Pixel Density 81.41 PPI 91.79 PPI 108.8 PPI
Inputs 1 × DP
1 × mDP
2 × HDMI
1 × DP
2 × HDMI
Audio 3.5 mm input and output
USB Hub 2 × USB 3.0 Type-A connectors
1 × USB 3.0 Type-B input
MSRP $1499 $699 $599

Samsung plans to demonstrate its CHG70- and the CHG90-series monitors in action at the Ubisoft booth at the E3 convention this week, just a couple of weeks before the devices will hit the market. This in turn implies that this Ubisoft is also set to support AMD’s FreeSync 2 (good news for the GPU developer) in at least some of its titles, but this is a speculation for now.

While the C27HG70 and C32HG70 look like rather regular gaming displays with a high refresh rate and FreeSync 2, HDR and DCI-P3 support as important bonuses, the C49HG90 seems like an experimental model that will compete against multi-monitor setups. Consumer displays with the 21:9 aspect ratio have been available for several years now and are gaining traction, but so far, no monitor manufacturer has attempted to offer a very large monitor with the 32:9 aspect ratio and a relatively low DPI. People buying the C49HG90 will not be able to watch 4K content on them in native resolution and that may stop some gamers from adopting it. On the other hand, those who use multi-display setups for ultra-wide screen gaming today do not necessarily enjoy 4K video anyway.

The Samsung C49HG90 will be available in late June at a price of $1499. The monitor is now available for pre-order at Amazon and Micro Center in the U.S. The 32” C32HG70 will cost $699 and is available for pre-order at Newegg, whereas the 27” C27HG70 will be priced at $599 and can be pre-ordered from Samsung now.

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Source: Samsung

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  • at80eighty - Tuesday, June 13, 2017 - link

    the curved panel is exactly the best thing considering the width - less need to turn head around back and forth to counter loss of peripheral view Reply
  • SpartanJet - Monday, June 12, 2017 - link

    I like them, but really having freesync 2 makes no difference to me and probably most as nvidia pretty much owns the market that these monitors would be targeted at. Plus no Dolby Vision makes it DOA for me. Reply
  • petteyg359 - Monday, June 19, 2017 - link

    The FreeSync 2 idea, IIUC, is for the display to not need to support any specific format. The GPU will do whatever conversion necessary to get to the monitor's native format. Reply
  • Xajel - Monday, June 12, 2017 - link

    Damn, they should make C34HG70 as an Ultrawide 21:9 1440p version of C32HG70 Reply
  • Cloakstar - Monday, June 12, 2017 - link

    At 49" this is not a travel rig.
    This essentially looks like a 55" 4k 120Hz HDR TV cut in half horizontally. So, why not just buy the 55" 4k HDR TV and have software set the reso to 3240x1080 with the content at the bottom of the screen. It'll be cheaper, and as a bonus, you have the option of native 4k.
    For the uber wide screen to take off, it will need to be cheaper than the single larger panel they cut in half to make it.
    Reply
  • npz - Monday, June 12, 2017 - link

    Take a 4k panel, then cut the vertical resolution in HALF, and sell for more. Brilliant.

    See more enemies off to sides at the expense of seeing less enemies above and below you.

    I'll wait for the Asus PG27UQ instead with full vertical 4k, 144hz, hdr, etc. It doesn't have freesync 2 but I have both cards anyways and I'm sure as usual they'll come out with the same panel using freesync later.
    Reply
  • Kvaern1 - Monday, June 12, 2017 - link

    "See more enemies off to sides at the expense of seeing less enemies above and below you."

    That's not how it works. The aspect ratio determines how far you see in a given direction, not the resolution.
    Reply
  • npz - Monday, June 12, 2017 - link

    Right, and just what is the aspect ratio of this guy? But it's tied to the resolution given they're all using square pixels, so you can't change the full screen aspect ratio without also changing the resolution. Reply
  • Kvaern1 - Tuesday, June 13, 2017 - link

    It's 32:9. That ASUS monitor you mention is 16:9. Reply
  • Sergio526 - Tuesday, June 13, 2017 - link

    Actually, this thing will be the best friend of any player who plays isometric competitive games (DOTA2, StarCraft2, Heroes of the Storm, etc.). Doesn't matter what resolution or aspect ratio you have, you will see, top to bottom, the exact same as anyone else. So, if you put a unit at the top center of the screen and a unit at the bottom center and then change your resolution or aspect ratio, you'll still be able to see those units in the exact same spots at the top and bottom of your screen. What does change based on AR is left to right. 4:3 will chop a significant amount off the sides compared to 16:10, which also has a narrower view compared to 16:9. Until now, competitive players would use 21:9 monitors, but with this 32:9 screen, the view will be even wider. You might be able to see half of the damn map left to right with this screen.

    Here's a GIF comparing several aspect ratios in DOTA2: http://imgur.com/WVTdoti
    Reply

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