Crysis 3

Still one of our most punishing benchmarks 3 years later, Crysis 3 needs no introduction. Crytek’s DX11 masterpiece, Crysis 3’s Very High settings still punish even the best of video cards, never mind the rest. Along with its high performance requirements, Crysis 3 is a rather balanced game in terms of power consumption and vendor optimizations. As a result it can give us a good look at how our video cards stack up on average, and later on in this article how power consumption plays out.

Crysis 3 - 2560x1440 - Very High Quality + FXAA

Crysis 3 - 1920x1080 - Very High Quality + FXAA

 

Battlefield 4 The Witcher 3
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  • BrokenCrayons - Wednesday, April 19, 2017 - link

    Eh, the use of TBP did leap out as an error right away until I spent a few minutes thinking about it. I get that the industry (well the industry of all two of the world's GPU companies) is constantly trying to buzzword its way into presenting a product in the best light possible, but it seems like a stupid and pointless terminology change from over here.
  • Wineohe - Tuesday, April 18, 2017 - link

    I drank the koolaid and bought a pair of RX480's when they first came out. Bad idea. I followed this up with a GTX 1080, which is what I should have bought in the first place. If my budget was a single RX480/580 then I would definitely opt for a 1060 instead.
  • Lolimaster - Tuesday, April 18, 2017 - link

    RX570 4GB is damn good deal for 1080p or 1600x1200 CRT-
  • Lolimaster - Tuesday, April 18, 2017 - link

    Then sell it in 2019 for a nice RX770 10nm gpu.
  • Pork@III - Wednesday, April 19, 2017 - link

    Excessive consumption of electricity for devices from the middle class as performance. AMD again began to offer plates, which can fry eggs.
  • SydneyBlue120d - Wednesday, April 19, 2017 - link

    Is VP9 with HDR decoding enabled with these cards?
  • slickr - Wednesday, April 19, 2017 - link

    Good job? Anandtech has become the laughing stock of hardware reviews. The suite they are using is painfully outdated, with games 3-4 years old on average, the number of games is so small, the titles are outdated, they tested Battlefield 4, instead of Battlefield 1. BF1 supports DX12 as well, its the new engine that most EA games use and are going to use in the future and they are testing BF4 which is a very old title with an old engine that no one is using anymore!

    Dirt Rally, Crysis 3, all old games. Even Hitman is an old game now and should be dropped. Where is For Honor, Mass Effect Andromeda, Ghost Recon Wildlands, Deus EX: MD, Watch Dogs 2, Mafia 3, Forza 3, Sniper Elite 4, BF1, etc...

    The only relevant games they use are ROTR, AOTS, The Division and Witcher 3. No minimums tested, no maximums, no frametime, no overclocking, no custom clocked cards on the Nvidia side, etc...

    This is a barebones review!
  • milkod2001 - Wednesday, April 19, 2017 - link

    Im afraid you are right. Anand is no longer in charge of this site, it is owned by Purch, advertising company which only care about ad clicks. They could not give a slightest sh.t. about your latest games benchmarks.
  • Ryan Smith - Wednesday, April 19, 2017 - link

    True, the site is owned by Purch. But it is run by me, and when it comes to Editorial, the buck stops here.

    Every article you see posted here and every choice made in how we benchmark is my responsibility. Even on those articles I don't write, the editor in charge has spoken to me at some point to gather my feedback and to solicit my advice. This is to ensure that the articles you guys get live up to the quality that AnandTech is known for. And I do that precisely because I do care; I care about bringing you guys the information and analysis you need to see, and I care about trying to bring you the things you'd like to see.
  • Ryan Smith - Wednesday, April 19, 2017 - link

    I commented on the game selection elsewhere in the thread: http://www.anandtech.com/comments/11278/amd-radeon...

    In short we refresh once per year, and the next refresh will be Vega (the current suite was rolled out with the Pascal launch). This ensures consistency between articles, and makes Bench more useful for you guys. There are other sites out there that do differently - and it's totally a valid way to test - but it's not how we want to do things. Our goal is apples-to-apples, and sometimes that requires being methodical and a bit slow. The benefit is that we can stand behind our data knowing full well that the results make sense, and that we have a very good understanding of the tests used.

    As for the number of games, there are 9 games here. On the one hand this is more than more sites, so I'd like to think we're doing well enough here, and on the other hand there is a practical limit to how many games we can have, due to how long it takes to run all of those games. If we added more games, we'd have to give up something else. And I should note that every data point you see here was collected or validated for this article, so you're looking at 9 games, 13 video cards, and multiple resolutions per card. It adds up very quickly.

    As for custom clocked cards, this has a bit of a history to it:

    http://www.anandtech.com/show/3988/the-use-of-evga...

    The last time we included the opposition's factory overclocked cards, you guys rightfully called us out on it, and made it clear that you wanted apples-to-apples testing. Since then, this is exactly what we've delivered: reviews and their conclusions are based around stock-clocked cards/configurations. This ensures that what you see is the baseline performance of a card, and that no retail card should be slower than the card we've tested. Especially when most buyers purchase the cheapest card they can find, it's not the fastest card that matters, it's the slowest.

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