GPU Tests: Civilization 6 (1080p, 4K)

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fifth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

At both 1920x1080 and 4K resolutions, we run the same settings. Civilization 6 has sliders for MSAA, Performance Impact and Memory Impact. The latter two refer to detail and texture size respectively, and are rated between 0 (lowest) to 5 (extreme). We run our Civ6 benchmark in position four for performance (ultra) and 0 on memory, with MSAA set to 2x.

For reviews where we include 8K and 16K benchmarks (Civ6 allows us to benchmark extreme resolutions on any monitor) on our GTX 1080, we run the 8K tests similar to the 4K tests, but the 16K tests are set to the lowest option for Performance.

MSI GTX 1080 at 1920x1080

(1080p) GTX 1080: Civilization 6, Average Frame Rate(1080p) GTX 1080: Civilization 6, 99th Percentile(1080p) GTX 1080: Civilization 6, Time Under 60 FPS

MSI GTX 1080 at 4K

(4K) GTX 1080: Civilization 6, Average Frame Rate(4K) GTX 1080: Civilization 6, 99th Percentile>(4K) GTX 1080: Civilization 6, Time Under 60 FPS

ASUS GTX 1060 at 1920x1080

(1080p) GTX 1060: Civilization 6, Average Frame Rate(1080p) GTX 1060: Civilization 6, 99th Percentile(1080p) GTX 1060: Civilization 6, Time Under 60 FPS

ASUS GTX 1060 at 4K

(4K) GTX 1060: Civilization 6, Average Frame Rate(4K) GTX 1060: Civilization 6, 99th Percentile(4K) GTX 1060: Civilization 6, Time Under 60 FPS

Sapphire R9 Fury at 1920x1080

(1080p) R9 Fury: Civilization 6, Average Frame Rate(1080p) R9 Fury: Civilization 6, 99th Percentile(1080p) R9 Fury: Civilization 6, Time Under 60 FPS

Sapphire R9 Fury at 4K

(4K) R9 Fury: Civilization 6, Average Frame Rate(4K) R9 Fury: Civilization 6, 99th Percentile(4K) R9 Fury: Civilization 6, Time Under 30 FPS

Sapphire RX 480 at 1920x1080

(1080p) RX 480: Civilization 6, Average Frame Rate(1080p) RX 480: Civilization 6, 99th Percentile(1080p) RX 480: Civilization 6, Time Under 60 FPS

Sapphire RX 480 at 4K

(4K) RX 480: Civilization 6, Average Frame Rate(4K) RX 480: Civilization 6, 99th Percentile(4K) RX 480: Civilization 6, Time Under 30 FPS

Benchmarking Performance: CPU Legacy Tests GPU Tests: Shadow of Mordor DX11 (1080p, 4K)
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  • 802Shaun - Tuesday, April 11, 2017 - link

    Just a friendly correction: It should be "200% more threads" instead of 300% more. Thanks for the article!
  • Ian Cutress - Tuesday, April 11, 2017 - link

    Updated :)
  • ChristopherF - Tuesday, April 11, 2017 - link

    Wouldn't 300% be correct since 12 is 3x 4?
  • mickulty - Tuesday, April 11, 2017 - link

    It has 300% of the threads, but has 200% *more* threads.
  • buri - Tuesday, April 11, 2017 - link

    Your logic is correct if you say "3 times", but with percentages you always refer to the % amount more. In this case is 8 threads more, so 200% of 4 threads. 6 threads more would have been 150% more, and so on
  • MobiusPizza - Tuesday, April 11, 2017 - link

    It's either 200% MORE threads or 300% the original thread count.
  • ddriver - Tuesday, April 11, 2017 - link

    Nice to see AMD not only back in the game, being competitive in trivial computing workloads, but also offering TWICE the value where PERFORMANCE really MATTERS - rendering, encoding, compiling and other time intensive workloads.
  • MajGenRelativity - Tuesday, April 11, 2017 - link

    Indeed it is. I recently built a PC with a 1700X, and my friend said it was a massive improvement over his old FX 6350
  • SquarePeg - Tuesday, April 11, 2017 - link

    I'm wondering how low AMD's pricing will go on R3 chip's if they can bring a 4C/4T low end R3 to market for $99 that can overclock decently then the FX 6300/6350 will have a true successor.
  • MajGenRelativity - Tuesday, April 11, 2017 - link

    That's also something I'm interested in. Right now it reaches down to $170, which is still in the upper mid-range, but if it can go even further down, I'd be pretty happy with it.

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