We typically don’t write about what hardware vendors aren’t going to be doing, but then most things hardware vendors don’t do are internal and never make it to the public eye. However when those things do make it to the public eye, then they are often a big deal, and today’s press release from Imagination is especially so.

In a bombshell of a press release issued this morning, Imagination has announced that Apple has informed their long-time GPU partner that they will be winding down their use of Imagination’s IP. Specifically, Apple expects that they will no longer be using Imagination’s IP for new products in 15 to 24 months. Furthermore the GPU design that replaces Imagination’s designs will be, according to Imagination, “a separate, independent graphics design.” In other words, Apple is developing their own GPU, and when that is ready, they will be dropping Imagination’s GPU designs entirely.

This alone would be big news, however the story doesn’t stop there. As Apple’s long-time GPU partner and the provider for the basis of all of Apple’s SoCs going back to the very first iPhone, Imagination is also making a case to investors (and the public) that while Apple may be dropping Imagination’s GPU designs for a custom design, that Apple can’t develop a new GPU in isolation – that any GPU developed by the company would still infringe on some of Imagination’s IP. As a result the company is continuing to sit down with Apple and discuss alternative licensing arrangements, with the intent of defending their IP rights. Put another way, while any Apple-developed GPU will contain a whole lot less of Imagination’s IP than the current designs, Imagination believes that they will still have elements based on Imagination’s IP, and as a result Apple would need to make lesser royalty payments to Imagination for devices using the new GPU.

An Apple-Developed GPU?

From a consumer/enthusiast perspective, the big change here is of course that Apple is going their own way in developing GPUs. It’s no secret that the company has been stocking up on GPU engineers, and from a cost perspective money may as well be no object for the most valuable company in the world. However this is the first confirmation that Apple has been putting their significant resources towards the development of a new GPU. Previous to this, what little we knew of Apple’s development process was that they were taking a sort of hybrid approach in GPU development, designing GPUs based on Imagination’s core architecture, but increasingly divergent/customized from Imagination’s own designs. The resulting GPUs weren’t just stock Imagination designs – and this is why we’ve stopped naming them as such – but to the best of our knowledge, they also weren’t new designs built from the ground up.

What’s interesting about this, besides confirming something I’ve long suspected (what else are you going to do with that many GPU engineers?), is that Apple’s trajectory on the GPU side very closely follows their trajectory on the CPU side. In the case of Apple’s CPUs, they first used more-or-less stock ARM CPU cores, started tweaking the layout with the A-series SoCs, began developing their own CPU core with Swift (A6), and then dropped the hammer with Cyclone (A7). On the GPU side the path is much the same; after tweaking Imagination’s designs, Apple is now to the Swift portion of the program, developing their own GPU.

What this could amount to for Apple and their products could be immense, or it could be little more than a footnote in the history of Apple’s SoC designs. Will Apple develop a conventional GPU design? Will they try for something more radical? Will they build bigger discrete GPUs for their Mac products? On all of this, only time will tell.


Apple A10 SoC Die Shot (Courtesy TechInsights)

However, and these are words I may end up eating in 2018/2019, I would be very surprised if an Apple-developed GPU has the same market-shattering impact that their Cyclone CPU did. In the GPU space some designs are stronger than others, but there is A) no “common” GPU design like there was with ARM Cortex CPUs, and B) there isn’t an immediate and obvious problem with current GPUs that needs to be solved. What spurred the development of Cyclone and other Apple high-performance CPUs was that no one was making what Apple really wanted: an Intel Core-like CPU design for SoCs. Apple needed something bigger and more powerful than anyone else could offer, and they wanted to go in a direction that ARM was not by pursuing deep out-of-order execution and a wide issue width.

On the GPU side, however, GPUs are far more scalable. If Apple needs a more powerful GPU, Imagination’s IP can scale from a single cluster up to 16, and the forthcoming Furian can go even higher. And to be clear, unlike CPUs, adding more cores/clusters does help across the board, which is why NVIDIA is able to put the Pascal architecture in everything from a 250-watt card to an SoC. So whatever is driving Apple’s decision, it’s not just about raw performance.

What is still left on the table is efficiency – both area and power – and cost. Apple may be going this route because they believe they can develop a more efficient GPU internally than they can following Imagination’s GPU architectures, which would be interesting to see as, to date, Imagination’s Rogue designs have done very well inside of Apple’s SoCs. Alternatively, Apple may just be tired of paying Imagination $75M+ a year in royalties, and wants to bring that spending in-house. But no matter what, all eyes will be on how Apple promotes their GPUs and their performance later this year.

Speaking of which, the timetable Imagination offers is quite interesting. According to Imaginations press release, they have told the company that they will no longer be using Imagination’s IP for new products in 15 to 24 months. As Imagination is an IP company, this is a critical distinction: this doesn’t mean that Apple is going to launch their new GPU in 15 to 24 months, it’s that they’re going to be done rolling out new products using Imagination’s IP altogether within the next 2 years.

Apple SoC History
  First Product Discontinued
A7 iPhone 5s
(2013)
iPad Mini 2
(2017)
A8 iPhone 6
(2014)
Still In Use:
iPad Mini 4, iPod Touch
A9 iPhone 6s
(2015)
Still In Use:
iPad, iPhone SE
A10 iPhone 7
(2016)
Still In Use

And that, in turn, means that Apple’s new GPU could be launching sooner rather than later. I hesitate to read too much into this because there are so many other variables at play, but the obvious question is what this means for the the (presumed) A11 SoC in this fall’s iPhone. Apple has tended to sell most of their SoCs for a few years – trickling down from iPhone and high-end iPad to their entry-level equivalents – so it could be that Apple needs to launch their new GPU in A11 in order to have it trickle-down to lower-end products inside that 15 to 24 month window. On the other hand, Apple could go with Imagination in A11, and then just avoid doing trickle-down, using new SoC designs for entry-level devices instead. The only thing that’s safe to say right now is that with this revelation, an Imagination GPU design is no longer a lock on A11 – anything is going to be possible.

But no matter what, this does make it very clear that Apple has passed on Imagination’s next-generation Furian GPU architecture. Furian won’t be ready in time for A11, and anything after that is guaranteed to be part of Apple’s GPU transition. So Rogue will be the final Imagination GPU architecture that Apple uses.

Imagination: Patents & Losing Apple
Comments Locked

144 Comments

View All Comments

  • SaolDan - Wednesday, April 5, 2017 - link

    Lol
  • xype - Tuesday, April 4, 2017 - link

    Last year I read reports that AMD and Apple are "cooperating on GPUs", and I assumed the thinner MBP GPUs were the result of that. But maybe those were just a first step?
  • GraXXoR - Tuesday, April 4, 2017 - link

    Now that their share price has tanked 70% they can be bought out by Apple for a fraction of their previous price. Nicely done, Apple!
  • Zingam - Tuesday, April 4, 2017 - link

    Let the patent infringement law suits begin!!!
  • R3MF - Tuesday, April 4, 2017 - link

    Given the logic expressed in this article as to why Apple pursued autonomy in the CPU space, and how the forms a lens for us to look at their GPU ambitions, surely it makes more sense for them to tank ImTech's share price... and then buy them.

    It gives them a world class GPU tech and patent portfolio... and their very own CPU architechure (MIPS).
  • SydneyBlue120d - Tuesday, April 4, 2017 - link

    Could it make sense for Mediatek to buy Imagination?
  • vladx - Tuesday, April 4, 2017 - link

    It could, but I doubt it unless Imagination loses against Apple and gets valued much lower than even now.
  • Ananke - Tuesday, April 4, 2017 - link

    Apple made two large R&D investments in China, and last week agreed to two more R&D facilities in China. All these engineers and billion dollar investments there should be kept busy, and Apple will need to cut somewhere in the US.
    If Apple doesn't invest in China, and eventually doesn't transfer know how and technology there, Chinese will shut the market for them - like they did several times already, with "iStore" outages :) :)
  • DezertEagle - Tuesday, April 4, 2017 - link

    I'd like to believe this is a smart move considering Imagination Technologies just brokered a deal w/ Qualcomm and because Apple's HW secrets seem to be compromised by agencies affiliated w/ the CIA.

    Ever since 2011, the year Microsoft/Nvidia turned it's graphics API's (i.e. DirectX 11+) into undetectable ominous spyware, I've been increasingly paranoid these outsourced GPU/SoC architectures have opened up arbitrary but functional methods for injecting unmanaged code into their host operating systems. I've read several stories of Qualcomm having an extensive dirty little past of surveillance secrets embedded in their devices.

    So my major point of contention here is: If IMG Tech uses the same PowerVR architecture for both Apple and Qualcomm/Android, would this enable hacked Qualcomm devices to become a test bench for designing software & firmware to infect Apple products?
  • HomeworldFound - Tuesday, April 4, 2017 - link

    You really don't need a hardware back door on Apples devices now, the best attacks are performed on automatic backups made by iTunes when a device is connected to the computer or when a device uploads data into the cloud. Apple gets to say it's device security is unaffected by the FBI/CIA while they get basically any information they want with some brute force and court orders.

    Apple intentionally made the encryption applied to those backups weaker. Apple got it's way

Log in

Don't have an account? Sign up now