Compute

Shifting gears, let’s take a look at compute performance on GTX 1080 Ti.

Starting us off for our look at compute is LuxMark3.1, the latest version of the official benchmark of LuxRender. LuxRender’s GPU-accelerated rendering mode is an OpenCL based ray tracer that forms a part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 3.1 - Hotel

The OpenCL situation for NVIDIA right now is a bit weird. The company is in the middle of rolling out OpenCL 2.0 support to their video cards – something that I had actually given up hope on until it happened – and as a result their OpenCL drivers are in a state of flux as company continues to refine their updated driver. The end result is that OpenCL performance has dipped a bit compared to where the GTX 1080 launched at back in May, with said card dropping from 4138 points to 3648 points. Not that the GTX 1080 Ti is too fazed, mind you – it’s still king of the hill by a good degree – but the point is that once NVIDIA gets their drivers sorted out, there’s every reason to believe that NVIDIA can improve their OpenCL performance.

For our second set of compute benchmarks we have CompuBench 1.5, the successor to CLBenchmark. CompuBench offers a wide array of different practical compute workloads, and we’ve decided to focus on face detection, optical flow modeling, and particle simulations.

Compute: CompuBench 1.5 - Face Detection

Compute: CompuBench 1.5 - Optical Flow

Compute: CompuBench 1.5 - Particle Simulation 64K

Like LuxMark, CompuBench shows some minor performance regressions on the GTX 1080 as compared to the card’s launch. None the less, this doesn’t do anything to impede the GTX 1080 Ti’s status as the fastest of the GeForce cards. It dominates every sub-benchmark, including Optical Flow, where the original GTX 1080 was unable to pull away from AMD’s last-generation Radeon R9 Fury X.

Hitman Synthetics
Comments Locked

161 Comments

View All Comments

  • panicp - Sunday, October 15, 2017 - link

    I have a GTX 1080Ti and to date, I've been using FSX which apparently devotes more use to the CPU than the GPU. I've just loaded P3D - and it really does look super smooth. The temp maxed out around 85 degs - and my monitoring software was having kittens showing me temps in the RED zone.

    Can thus GPU continue to run at this temp indefinitely? For unlimited hours?

    Is it going to damage the card in the long run?

    I'd appreciate your kind advice.

Log in

Don't have an account? Sign up now