The AMD Zen and Ryzen 7 Review: A Deep Dive on 1800X, 1700X and 1700
by Ian Cutress on March 2, 2017 9:00 AM ESTBenchmarking Performance: CPU Encoding Tests
One of the interesting elements on modern processors is encoding performance. This includes encryption/decryption, as well as video transcoding from one video format to another. In the encrypt/decrypt scenario, this remains pertinent to on-the-fly encryption of sensitive data - a process by which more modern devices are leaning to for software security. Video transcoding as a tool to adjust the quality, file size and resolution of a video file has boomed in recent years, such as providing the optimum video for devices before consumption, or for game streamers who are wanting to upload the output from their video camera in real-time. As we move into live 3D video, this task will only get more strenuous, and it turns out that the performance of certain algorithms is a function of the input/output of the content.
7-Zip
One of the freeware compression tools that offers good scaling performance between processors is 7-Zip. It runs under an open-source licence, is fast, and easy to use tool for power users. We run the benchmark mode via the command line for four loops and take the output score.
WinRAR 5.40
For the 2017 test suite, we move to the latest version of WinRAR in our compression test. WinRAR in some quarters is more user friendly that 7-Zip, hence its inclusion. Rather than use a benchmark mode as we did with 7-Zip, here we take a set of files representative of a generic stack (33 video files in 1.37 GB, 2834 smaller website files in 370 folders in 150 MB) of compressible and incompressible formats. The results shown are the time taken to encode the file. Due to DRAM caching, we run the test 10 times and take the average of the last five runs when the benchmark is in a steady state.
AES Encoding
Algorithms using AES coding have spread far and wide as a ubiquitous tool for encryption. Again, this is another CPU limited test, and modern CPUs have special AES pathways to accelerate their performance. We often see scaling in both frequency and cores with this benchmark. We use the latest version of TrueCrypt and run its benchmark mode over 1GB of in-DRAM data. Results shown are the GB/s average of encryption and decryption.
HandBrake H264 and HEVC
As mentioned above, video transcoding (both encode and decode) is a hot topic in performance metrics as more and more content is being created. First consideration is the standard in which the video is encoded, which can be lossless or lossy, trade performance for file-size, trade quality for file-size, or all of the above can increase encoding rates to help accelerate decoding rates. Alongside Google's favorite codec, VP9, there are two others that are taking hold: H264, the older codec, is practically everywhere and is designed to be optimized for 1080p video, and HEVC (or H265) that is aimed to provide the same quality as H264 but at a lower file-size (or better quality for the same size). HEVC is important as 4K is streamed over the air, meaning less bits need to be transferred for the same quality content.
Handbrake is a favored tool for transcoding, and so our test regime takes care of three areas.
Low Quality/Resolution H264: He we transcode a 640x266 H264 rip of a 2 hour film, and change the encoding from Main profile to High profile, using the very-fast preset.
High Quality/Resolution H264: A similar test, but this time we take a ten-minute double 4K (3840x4320) file running at 60 Hz and transcode from Main to High, using the very-fast preset.
HEVC Test: Using the same video in HQ, we change the resolution and codec of the original video from 4K60 in H264 into 1080p30 HEVC. This causes a dramatic reduction in filesize.
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ABR - Sunday, March 5, 2017 - link
Are there any examples of games at 1080p where this actually matters? (I.e., not a drop from 132 to 108 fps, but from 65 to 53 or 42 to 34?)ABR - Monday, March 6, 2017 - link
I mean at 1080p. (Edit, edit...)0ldman79 - Monday, March 6, 2017 - link
That's my thought as well.Seriously, it isn't like we're talking unplayable, it is still ridiculous gaming levels. It is almost guaranteed to be a scheduler problem in Windows judging by the performance deficit compared to other applications. If it isn't, it is still running very, very well.
Hell, I can play practically anything I can think of on my FX 6300, I don't really *need* a better CPU right now, I'm just really, really tempted and looking for excuses (I can't encode at the same speed in software as my Nvidia encoder, damn, I need to upgrade...)
Outlander_04 - Monday, March 6, 2017 - link
Do you think anyone building a computer with a $500 US chip is going to just be spending $120 on a 1080p monitor?More likely they will be building it for higher resolutions
Notmyusualid - Tuesday, March 7, 2017 - link
I've seen it happen...mdriftmeyer - Tuesday, March 7, 2017 - link
Who gives a crap if you've seen it happen. Your experience is an anomaly relative to the totality of statistical data.Notmyusualid - Wednesday, March 8, 2017 - link
Or somebody was just happy with their existing screen?I can actually point to two friends with 1080 screens, both lovely water cooled rigs, one is determined to keep his high-freq 1080 screen, and the other one just doesn't care. So facts is facts son.
I guess it is YOU that gives that crap afterall.
Zaggulor - Thursday, March 9, 2017 - link
Statistical data suggests that people don't actually often get a new display when they change a GPU and quite often that same display will be moved to a new rig too.Average upgrade times for components are:
CPU: ~4.5 years
GPU: ~2.5 years
Display: ~7 years
These days you can also use any unused GPU resources for downsampling even if your CPU can't push any more frames. Both GPU vendors have build in support for it (VSR/DSR).
hyno111 - Wednesday, March 8, 2017 - link
Or a $200 1080p/144Hz/Freesync monitor.Marburg U - Sunday, March 5, 2017 - link
I guess it's time to retire my Core 2 Quad.