Synthetics

As always we’ll also take a quick look at synthetic performance. While GTX 1060 is of course a cut down Pascal architecture part, how it has been cut down is interesting. Compared to GP104, GP106 has half the SMs and GPCs, but 3/4 the ROPs, which may prove to have an impact.

Synthetic: TessMark, Image Set 4, 64x Tessellation

Starting off with tessellation performance, we find the GTX 1060 coming in just behind the GTX 980, showing that NVIDIA’s performance estimates generally apply not only to games, but synthetic tests as well. But perhaps more interesting is the fact that the card is neck-and-neck with the Radeon RX 480. NVIDIA has traditionally enjoyed a sizable geometry performance lead over AMD cards, but it looks like those days have come to a close.

Up next, we have SteamVR’s Performance Test. While this test is based on the latest version of Valve’s Source engine, the test itself is purely synthetic, designed to test the suitability of systems for VR, making it our sole VR-focused test at this time. It should be noted that the results in this test are not linear, and furthermore the score is capped at 11. Of particular note, cards that fail to reach GTX 970/R9 290 levels fall off of a cliff rather quickly. So test results should be interpreted a little differently.

SteamVR Performance Test

As NVIDIA’s now entry-level VR card, GTX 1060 looks very good in the Steam VR test. A score of 7.9 Newells means that it’s comfortably above the 6.x range generally required, and it also means the GTX 1060 is comfortably ahead of the RX 480 in this scenario.

Finally, for looking at texel and pixel fillrate, we have the Beyond3D Test Suite. This test offers a slew of additional tests – many of which use behind the scenes or in our earlier architectural analysis – but for now we’ll stick to simple pixel and texel fillrates.

Synthetic: Beyond 3D Suite - Pixel Fillrate

Starting with the pixel fillrate, we can see the impact of GTX 1060’s slightly more unusual ROP and GPC arrangement when it’s compared to the GTX 980. At 54.8 GPixels/second, GTX 1060 trails GTX 980 significantly. The card not only has fewer ROPs, but it has half of the rasterizer throughput (32 pixels/clock) as GTX 980. As we’ve seen in our gaming benchmarks the real-world impact isn’t nearly as great as what happens under these synthetic tests, but it helps to explain why sometimes GTX 1060 is tied with GTX 980, and other times it’s several percent behind. If nothing else, at an architectural level this is what makes GTX 1060 a better 1080p card than a 1440p card.

Synthetic: Beyond 3D Suite - Texel Fillrate

As for texel throughput, things are right where we expect them. GTX 1060 is virtually tied with GTX 980, and while it’s ahead of RX 480 in the process, it’s not by a massive amount.

Compute Power, Temperature, & Noise
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  • fanofanand - Saturday, August 6, 2016 - link

    You keep saying that but there are no 1060s that can be bought for $249. MSRP is meaningless when none sell at that price. Reply
  • eddman - Saturday, August 6, 2016 - link

    ...and you keep at it as if it isn't the same with 480s. I just looked for 8GB 480s on newegg. All out-of-stock except for one model that is going for $400!!!

    I suppose you've never heard of shortages. There are $250 1060s. They simply sell as soon as they get restocked.
    Reply
  • Dr. Swag - Friday, August 5, 2016 - link

    Any word on the progress of the rx 480 review? I haven't seen any good dives on the Polaris architecture so I'm really stoked on your review! Reply
  • Ryan Smith - Friday, August 5, 2016 - link

    I want to do a bit more on the Polaris architecture, but it will have to wait until after RX 470 and RX 460. Reply
  • Dr. Swag - Friday, August 5, 2016 - link

    Ah OK. Thanks for the response! Reply
  • xenol - Friday, August 5, 2016 - link

    Anyone else chuckle at the heatsinks past the fan that apparently aren't attached to anything? Reply
  • DanNeely - Friday, August 5, 2016 - link

    Yeah those stubs are cosmetic; but there's not much to them either.

    Tom's has a detailed teardown of the cooler. A few ornamental fins on the front edge with the entire actual heatsink between the blower and case exhaust holes. The 1080's is about the same.

    http://www.tomshardware.com/reviews/nvidia-geforce...
    http://www.tomshardware.com/reviews/nvidia-geforce...
    Reply
  • tipoo - Friday, August 5, 2016 - link

    Pretty funny, main heatsink comes off and that little heatsink nub remains. Maybe it manipulates airflow to the fan, at most? Or, more likely, it's just cosmetic to make this look like a bigger GPU. Reply
  • Mr Perfect - Friday, August 5, 2016 - link

    When you inevitably do a custom card round up, could you please get some blower style fully exhausting cards in there? It would be immensely helpful for the SFF crowd who can't stuff a tipple fan behemoth in the case, much less dump 120 watts of heat in there. Off hand, Asus has the Turbo, Gainward has one and Galax has another. Reply
  • fanofanand - Friday, August 5, 2016 - link

    When was the last time Anandtech did a custom card roundup? They don't really do that sort of thing anymore. Reply

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