AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
Comments Locked

377 Comments

View All Comments

  • vango - Thursday, June 2, 2016 - link

    And locking your frames is the worst thing you can do.
  • piiman - Saturday, June 4, 2016 - link

    really ? why?
    Use some facts this time
  • Hxx - Thursday, June 2, 2016 - link

    How do u lock your framerates if lets say your vide card cannot withstand the framerates you are supposedly locking? thats the whole point of gsync. to give you smooth gameplay not only at high fps but also at LOW fps. So unless you plan on running a very high end video setup and thus locking that 60,75, or 100 refresh rate in absolutely all games based on your display, then g sync will sound like an attractive option. Besides, vsync introduces significant lag which may matter to you if you play twich shooters so oftentimes even with a high end setup you will have to choose between tearing or increased lag. TBH I think nowadays if you purchase a nice gaming monitor that comes with a high refresh rate then will most likely have either freesync or gsync
  • SeanJ76 - Sunday, June 5, 2016 - link

    Human eye can see more than 150+ fps........IDIOT!
  • MobiusPizza - Sunday, June 5, 2016 - link

    It's the variance (standard deviation) of the frame time that is the problem. 24fps consistent with zero deviation as in movie is not actually a problem for the eyes, our brain is very good at intepolation. Except there will be more latency with computer game input with low fps. That's why going to cinema is fine.
  • barleyguy - Monday, June 6, 2016 - link

    The other reason going to the cinema is fine is because movie directors plan their shots around 24 fps. Certain types of shots, such as horizontal pans, look like crap at 24 fps. But directors know that, and avoid it.

    Sports, on the other hand, is generally shot and broadcast at 60 fps, because it wouldn't look good at 24 fps. The shots aren't planned ahead of time, or edited before being seen.
  • Narg - Wednesday, June 1, 2016 - link

    ...besides, AMD has freesync with does the same thing as G-Sync.
  • medi03 - Wednesday, June 1, 2016 - link

    It doesn't come at a hefty premium.
    So it should be worse, right?
    Right?
  • D. Lister - Saturday, June 4, 2016 - link

    Pffft nah, it is used by AMD, so it can only be better, or at least as good as the alternatives, right? Right?
  • piiman - Saturday, June 4, 2016 - link

    If its only has good but free, compared to costing money, then its better in my book

Log in

Don't have an account? Sign up now