GPU 2016 Benchmark Suite & The Test

As this is the first high-end card release for 2016, we have gone ahead and updated our video card benchmarking suite. Unfortunately Broadwell-E launched just a bit too late for this review, so we’ll have to hold off on updating the underlying platform to Intel’s latest and greatest for a little while longer yet.

For the 2016 suite we have retained Grand Theft Auto V, Battlefield 4, and of course, Crysis 3. Joining these games are 6 new games: Rise of the Tomb Raider, DiRT Rally, Ashes of the Singularity, The Witcher 3, The Division, and the 2016 rendition of Hitman.

AnandTech GPU Bench 2016 Game List
Game Genre API(s)
Rise of the Tomb Raider Action DX11
DiRT Rally Racing DX11
Ashes of the Singularity RTS DX12
Battlefield 4 FPS DX11
Crysis 3 FPS DX11
The Witcher 3 RPG DX11
The Division FPS DX11
Grand Theft Auto V Action/Open World DX11
Hitman (2016) Action/Stealth DX11 + DX12

As was the case in 2015, the API used will be based on the best API available for a given card. Rise of the Tomb Raider and Hitman both support DirectX 11 + DirectX 12; in the case of Tomb Raider the DX12 path was until last week a regression – a new patch changed things too late for this article – and meanwhile the best API for Hitman depends on whether we’re looking at an AMD or NVIDIA card. For now Tomb Raider is benchmarked using DX11 and Hitman on both DX11 and DX12. Meanwhile Ashes of the Singularity is essentially tailor made for DirectX 12, as the first DX12 game to be designed for it as opposed to porting over a DX11 engine, so it is being run under DX12 at all times.

Meanwhile from a design standpoint our benchmark settings remain unchanged. For lower-end cards we’ll look at 1080p at various quality settings when practical, and for high-end cards we’ll be looking at 1080p and above at the highest quality settings.

The Test

As for our hardware testbed, it remains unchanged from 2015, being composed of an overclocked Core i7-4960X housed in an NZXT Phantom 630 Windowed Edition case.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 1070 Founders Edition
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 970
NVIDIA GeForce GTX 780
NVIDIA GeForce GTX 680
AMD Radeon RX 480
AMD Radeon Fury X
AMD Radeon R9 Nano
AMD Radeon R9 390X
AMD Radeon R9 390
AMD Radeon HD 7970
Video Drivers: NVIDIA Release 368.39
AMD Radeon Software Crimson 16.7.1 (RX 480)
AMD Radeon Software Crimson 16.6.2 (All Others)
OS: Windows 10 Pro
Meet the GeForce GTX 1080 & GTX 1070 Founders Edition Cards Rise of the Tomb Raider
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  • Robalov - Tuesday, July 26, 2016 - link

    Feels like it took 2 years longer than normal for this review :D
  • extide - Wednesday, July 27, 2016 - link

    The venn diagram is wrong -- for GP104 it says 1:64 speed for FP16 -- it is actually 1:1 for FP16 (ie same speed as FP32) (NOTE: GP100 has 2:1 FP16 -- meaning FP16 is twice as fast as FP32)
  • extide - Wednesday, July 27, 2016 - link

    EDIT: I might be incorrect about this actually as I have seen information claiming both .. weird.
  • mxthunder - Friday, July 29, 2016 - link

    its really driving me nuts that a 780 was used instead of a 780ti.
  • yhselp - Monday, August 8, 2016 - link

    Have I understood correctly that Pascal offers a 20% increase in memory bandwidth from delta color compression over Maxwell? As in a total average of 45% over Kepler just from color compression?
  • flexy - Sunday, September 4, 2016 - link

    Sorry, late comment. I just read about GPU Boost 3.0 and this is AWESOME. What they did, is expose what previously was only doable with bios modding - eg assigning the CLK bins different voltages. The problem with overclocking Kepler/Maxwell was NOT so much that you got stuck with the "lowest" overclock as the article says, but that simply adding a FIXED amount of clocks across the entire range of clocks, as you would do with Afterburner etc. where you simply add, say +120 to the core. What happened here is that you may be "stable" at the max overclock (CLK bin), but since you added more CLKs to EVERY clock bin, the assigned voltages (in the BIOS) for each bin might not be sufficient. Say you have CLK bin 63 which is set to 1304Mhz in a stock bios. Now you use Afterburner and add 150 Mhz, now all of a sudden this bin amounts to 1454Mhz BUT STILL at the same voltage as before, which is too low for 1454Mhz. You had to manually edit the table in the BIOS to shift clocks around, especially since not all Maxwell cards allowed adding voltage via software.
  • Ether.86 - Tuesday, November 1, 2016 - link

    Astonishing review. That's the way Anandtech should be not like the mobile section which sucks...
  • Warsun - Tuesday, January 17, 2017 - link

    Yeah looking at the bottom here.The GTX 1070 is on the same level as a single 480 4GB card.So that graph is wrong.
    http://www.hwcompare.com/30889/geforce-gtx-1070-vs...
    Remember this is from GPU-Z based on hardware specs.No amount of configurations in the Drivers changes this.They either screwed up i am calling shenanigans.
  • marceloamaral - Thursday, April 13, 2017 - link

    Nice Ryan Smith! But, my question is, is it truly possible to share the GPU with different workloads in the P100? I've read in the NVIDIA manual that "The GPU has a time sliced scheduler to schedule work from work queues belonging to different CUDA contexts. Work launched to the compute engine from work queues belonging to different CUDA contexts cannot execute concurrently."
  • marceloamaral - Thursday, April 13, 2017 - link

    Nice Ryan Smith! But, my question is, is it truly possible to share the GPU with different workloads in the P100? I've read in the NVIDIA manual that "The GPU has a time sliced scheduler to schedule work from work queues belonging to different CUDA contexts. Work launched to the compute engine from work queues belonging to different CUDA contexts cannot execute concurrently."

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