Crysis 3

Still one of our most punishing benchmarks 3 years later, Crysis 3 needs no introduction. Crytek’s DX11 masterpiece, Crysis 3’s Very High settings still punish even the best of video cards, never mind the rest. Along with its high performance requirements, Crysis 3 is a rather balanced game in terms of power consumption and vendor optimizations. As a result it can give us a good look at how our video cards stack up on average, and later on in this article how power consumption plays out.

Crysis 3 - 3840x2160 - Very High Quality + FXAA

Crysis 3 - 2560x1440 - Very High Quality + FXAA

Crysis 3 - 1920x1080 - Very High Quality + FXAA

This being the first cycle we’ve used the Very High settings, it’s humorous to see a $700 video card getting 35fps on a 3 year old game. Very High settings give Crysis 3 a level of visual quality many games still can’t match, but the tradeoff is that it obliterates most video cards. We’re probably still 3-4 years out from a video card that can run at 4K with 4x MSAA at 60fps, never mind accomplishing that without the MSAA.

The GTX 1080 does however at least get the distinction of being the one and only card to crack 30fps at 4K. Though 30fps is not suggested for Crysis, it can legitimately claim to be the only card that can even handle the game at 4K with a playable framerate at this time. Otherwise if we turn down the resolution, the GTX 1080 is now the only card to crack 60fps at 1440p. Very close to that mark though is the GTX 1070, which at 58.1fps is a small overclock away from 60fps.

Looking at the generational comparisons, GTX 1080 and GTX 1070 lead by a bit less than usual, at 62% and 51% respectively. The GTX 1080/1070 gap on the other hand is pretty typical, with the GTX 1080 leading by 27% at 4K, 23% at 1440p, and 21% at 1080p.

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  • Flunk - Wednesday, July 20, 2016 - link

    The "stock" fan setup is the blower. The "founders edition" cards are the base reference cards.
  • prophet001 - Wednesday, July 20, 2016 - link

    Alrighty then. Thanks for the info.
  • bill44 - Wednesday, July 20, 2016 - link

    Where can I find Audio specification, sampling rates etc.? Decoding capabilities?
  • ImSpartacus - Wednesday, July 20, 2016 - link

    The timeline is appreciated.
  • tipoo - Wednesday, July 20, 2016 - link

    Sounds like a good few weeks here, well done
  • Chaotic42 - Wednesday, July 20, 2016 - link

    Thanks for the review. Some things are worth the wait. Turn your phone and computer off and go take a nap. Sounds like you've earned it.
  • zeeBomb - Wednesday, July 20, 2016 - link

    An anandtech review takes all the pain away! How am I going to read this casually though? Without all the detailed whachinlmicallits
  • sna1970 - Wednesday, July 20, 2016 - link

    Can you please add Cross Fire benchmarks in the RX480 review ?
  • close - Wednesday, July 20, 2016 - link

    But where's the GTX 1070/1080 review? Oh wait... Scratch that.
  • blanarahul - Wednesday, July 20, 2016 - link

    "this change in the prefetch size is why the memory controller organization of GP104 is 8x32b instead of 4x64b like GM204, as each memory controller can now read and write 64B segments of data via a single memory channel.*

    Shouldn't it be the opposite?

    "Overall when it comes to HDR on NVIDIA’s display controller, not unlike AMD’s Pascal architecture"

    What?!!!

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