The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation
by Ryan Smith on July 20, 2016 8:45 AM ESTGPU 2016 Benchmark Suite & The Test
As this is the first high-end card release for 2016, we have gone ahead and updated our video card benchmarking suite. Unfortunately Broadwell-E launched just a bit too late for this review, so we’ll have to hold off on updating the underlying platform to Intel’s latest and greatest for a little while longer yet.
For the 2016 suite we have retained Grand Theft Auto V, Battlefield 4, and of course, Crysis 3. Joining these games are 6 new games: Rise of the Tomb Raider, DiRT Rally, Ashes of the Singularity, The Witcher 3, The Division, and the 2016 rendition of Hitman.
AnandTech GPU Bench 2016 Game List | ||||
Game | Genre | API(s) | ||
Rise of the Tomb Raider | Action | DX11 | ||
DiRT Rally | Racing | DX11 | ||
Ashes of the Singularity | RTS | DX12 | ||
Battlefield 4 | FPS | DX11 | ||
Crysis 3 | FPS | DX11 | ||
The Witcher 3 | RPG | DX11 | ||
The Division | FPS | DX11 | ||
Grand Theft Auto V | Action/Open World | DX11 | ||
Hitman (2016) | Action/Stealth | DX11 + DX12 |
As was the case in 2015, the API used will be based on the best API available for a given card. Rise of the Tomb Raider and Hitman both support DirectX 11 + DirectX 12; in the case of Tomb Raider the DX12 path was until last week a regression – a new patch changed things too late for this article – and meanwhile the best API for Hitman depends on whether we’re looking at an AMD or NVIDIA card. For now Tomb Raider is benchmarked using DX11 and Hitman on both DX11 and DX12. Meanwhile Ashes of the Singularity is essentially tailor made for DirectX 12, as the first DX12 game to be designed for it as opposed to porting over a DX11 engine, so it is being run under DX12 at all times.
Meanwhile from a design standpoint our benchmark settings remain unchanged. For lower-end cards we’ll look at 1080p at various quality settings when practical, and for high-end cards we’ll be looking at 1080p and above at the highest quality settings.
The Test
As for our hardware testbed, it remains unchanged from 2015, being composed of an overclocked Core i7-4960X housed in an NZXT Phantom 630 Windowed Edition case.
CPU: | Intel Core i7-4960X @ 4.2GHz |
Motherboard: | ASRock Fatal1ty X79 Professional |
Power Supply: | Corsair AX1200i |
Hard Disk: | Samsung SSD 840 EVO (750GB) |
Memory: | G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26) |
Case: | NZXT Phantom 630 Windowed Edition |
Monitor: | Asus PQ321 |
Video Cards: | NVIDIA GeForce GTX 1080 Founders Edition NVIDIA GeForce GTX 1070 Founders Edition NVIDIA GeForce GTX 980 Ti NVIDIA GeForce GTX 980 NVIDIA GeForce GTX 970 NVIDIA GeForce GTX 780 NVIDIA GeForce GTX 680 AMD Radeon RX 480 AMD Radeon Fury X AMD Radeon R9 Nano AMD Radeon R9 390X AMD Radeon R9 390 AMD Radeon HD 7970 |
Video Drivers: | NVIDIA Release 368.39 AMD Radeon Software Crimson 16.7.1 (RX 480) AMD Radeon Software Crimson 16.6.2 (All Others) |
OS: | Windows 10 Pro |
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Flunk - Wednesday, July 20, 2016 - link
The "stock" fan setup is the blower. The "founders edition" cards are the base reference cards.prophet001 - Wednesday, July 20, 2016 - link
Alrighty then. Thanks for the info.bill44 - Wednesday, July 20, 2016 - link
Where can I find Audio specification, sampling rates etc.? Decoding capabilities?ImSpartacus - Wednesday, July 20, 2016 - link
The timeline is appreciated.tipoo - Wednesday, July 20, 2016 - link
Sounds like a good few weeks here, well doneChaotic42 - Wednesday, July 20, 2016 - link
Thanks for the review. Some things are worth the wait. Turn your phone and computer off and go take a nap. Sounds like you've earned it.zeeBomb - Wednesday, July 20, 2016 - link
An anandtech review takes all the pain away! How am I going to read this casually though? Without all the detailed whachinlmicallitssna1970 - Wednesday, July 20, 2016 - link
Can you please add Cross Fire benchmarks in the RX480 review ?close - Wednesday, July 20, 2016 - link
But where's the GTX 1070/1080 review? Oh wait... Scratch that.blanarahul - Wednesday, July 20, 2016 - link
"this change in the prefetch size is why the memory controller organization of GP104 is 8x32b instead of 4x64b like GM204, as each memory controller can now read and write 64B segments of data via a single memory channel.*Shouldn't it be the opposite?
"Overall when it comes to HDR on NVIDIA’s display controller, not unlike AMD’s Pascal architecture"
What?!!!