Overclocking

For our final evaluation of the GTX 1080 and GTX 1070 Founders Edition cards, let’s take a look a overclocking.

Whenever I review an NVIDIA reference card, I feel it’s important to point out that while NVIDIA supports overclocking – why else would they include fine-grained controls like GPU Boost 3.0 – they have taken a hard stance against true overvolting. Overvolting is limited to NVIDIA’s built in overvoltage function, which isn’t so much a voltage control as it is the ability to unlock 1-2 more boost bins and their associated voltages. Meanwhile TDP controls are limited to whatever value NVIDIA believes is safe for that model card, which can vary depending on its GPU and its power delivery design.

For GTX 1080FE and its 5+1 power design, we have a 120% TDP limit, which translates to an absolute maximum TDP of 216W. As for GTX 1070FE and its 4+1 design, this is reduced to a 112% TDP limit, or 168W. Both cards can be “overvolted” to 1.093v, which represents 1 boost bin. As such the maximum clockspeed with NVIDIA’s stock programming is 1911MHz.

GeForce GTX 1080FE Overclocking
  Stock Overclocked
Core Clock 1607MHz 1807MHz
Boost Clock 1734MHz 1934MHz
Max Boost Clock 1898MHz 2088MHz
Memory Clock 10Gbps 11Gbps
Max Voltage 1.062v 1.093v

 

GeForce GTX 1070FE Overclocking
  Stock Overclocked
Core Clock 1506MHz 1681MHz
Boost Clock 1683MHz 1858MHz
Max Boost Clock 1898MHz 2062MHz
Memory Clock 8Gbps 8.8Gbps
Max Voltage 1.062v 1.093v

Both cards ended up overclocking by similar amounts. We were able to take the GTX 1080FE another 200MHz (+12% boost) on the GPU, and another 1Gbps (+10%) on the memory clock. The GTX 1070 could be pushed another 175MHz (+10% boost) on the GPU, while memory could go another 800Mbps (+10%) to 8.8Gbps.

Both of these are respectable overclocks, but compared to Maxwell 2 where our reference cards could do 20-25%, these aren’t nearly as extreme. Given NVIDIA’s comments on the 16nm FinFET voltage/frequency curve being steeper than 28nm, this could be first-hand evidence of that. It also indicates that NVIDIA has pushed GP104 closer to its limit, though that could easily be a consequence of the curve.

Given that this is our first look at Pascal, before diving into overall performance, let’s first take a look at an overclocking breakdown. NVIDIA offers 4 knobs to adjust when overclocking: overvolting (unlocking additional boost bins), increasing the power/temperature limits, the memory clock, and the GPU clock. Though all 4 will be adjusted for a final overclock, it’s often helpful to see whether it’s GPU overclocking or memory overclocking that delivers the greater impact, especially as it can highlight where the performance bottlenecks are on a card.

To examine this, we’ve gone ahead and benchmarked the GTX 1080 4 times: once with overvolting and increased power/temp limits (to serve as a baseline), once with the memory overclocked added, once with GPU overclock added, and finally with both the GPU and memory overclocks added.

GeForce GTX 1080FE Overclocking Breakdown

GeForce GTX 1080 Overclocking Performance
  Power/Temp Limit (+20%) Core (+12%) Memory (+10%) Cumulative
Tomb Raider
+3%
+4%
+1%
+10%
Ashes
+1%
+9%
+1%
+10%
Crysis 3
+4%
+4%
+2%
+11%
The Witcher 3
+2%
+6%
+3%
+10%
Grand Theft Auto V
+1%
+4%
+2%
+8%

Across all 5 games, the results are clear and consistent: GPU overclocking contributes more to performance than memory overclocking. To be sure, both contribute, but even after compensating for the fact that the GPU overclock was a bit greater than the memory overclock (12% vs 10%), we still end up with the GPU more clearly contributing. Though I am a bit surprised that increasing the power/temperature limit didn't have more of an effect.

OC: Rise of the Tomb Raider - 3840x2160 - Very High Quality (DX11)

OC: Ashes of the Singularity - 3840x2160 - Extreme Quality (DX12)

OC: Crysis 3 - 3840x2160 - Very High Quality + FXAA

OC: The Witcher 3 - 3840x2160 - Ultra Quality (No Hairworks)

OC: Grand Theft Auto V - 3840x2160 - Very High Quality

OC:  Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Overall we’re looking at an 8%-10% increase in performance from overclocking. It’s enough to further stretch the GTX 1080FE and GTX 1070FE’s leads, but it won’t radically alter performance.

OC: Load Power Consumption - Crysis 3

OC: Load Power Consumption - FurMark

OC: Load GPU Temperature - Crysis 3

OC: Load GPU Temperature - FurMark

OC: Load Noise Levels - Crysis 3

OC: Load Noise Levels - FurMark

Finally, let’s see the cost of overclocking in terms of power, temperature, and noise. For the GTX 1080FE, the power cost at the wall proves to be rather significant. An 11% Crysis 3 performance increase translates into a 60W increase in power consumption at the wall, essentially moving GTX 1080FE into the neighborhood of NVIDIA’s 250W cards like the GTX 980 Ti. The noise cost is also not insignificant, as GTX 1080FE has to ramp up to 52.2dB(A), a 4.6dB(A) increase in noise. Meanwhile FurMark essentially confirms these findings, with a smaller power increase but a similar increase in noise.

As for the GTX 1070FE, neither the increase in power consumption nor noise is quite as high as GTX 1080FE, though the performance uplift is also a bit smaller. The power penalty is just 21W at the wall for Crysis 3 and 38W for FurMark. This translates to a 2-3dB(A) increase in noise, topping out at 50.0dB for FurMark.

Power, Temperature, & Noise Final Words
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  • DonMiguel85 - Wednesday, July 20, 2016 - link

    Agreed. They'll likely be much more power-hungry, but I believe it's definitely doable. At the very least it'll probably be similar to Fury X Vs. GTX 980
  • sonicmerlin - Thursday, July 21, 2016 - link

    The 1070 is as fast as the 980 ti. The 1060 is as fast as a 980. The 1080 is much faster than a 980 ti. Every card jumped up two tiers in performance from the previous gen. That's "standard" to you?
  • Kvaern1 - Sunday, July 24, 2016 - link

    I don't think there's much evidence pointing in the direction of GCN 4 blowing Pascal out of the water.

    Sadly, AMD needs a win but I don't see it coming. Budgets matter.
  • watzupken - Wednesday, July 20, 2016 - link

    Brilliant review. Thanks for the in depth review. This is late, but the analysis is its strength and value add worth waiting for.
  • ptown16 - Wednesday, July 20, 2016 - link

    This review was a L O N G time coming, but gotta admit, excellent as always. This was the ONLY Pascal review to acknowledge and significantly include Kepler cards in the benchmarks and some comments. It makes sense to bench GK104 and analyze generational improvements since Kepler debuted 28nm and Pascal has finally ushered in the first node shrink since then. I guessed Anandtech would be the only site to do so, and looks like that's exactly what happened. Looking forward to the upcoming Polaris review!
  • DonMiguel85 - Wednesday, July 20, 2016 - link

    I do still wonder if Kepler's poor performance nowadays is largely due to neglected driver optimizations or just plain old/inefficient architecture. If it's the latter, it's really pretty bad with modern game workloads.
  • ptown16 - Wednesday, July 20, 2016 - link

    It may be a little of the latter, but Kepler was pretty amazing at launch. I suspect driver neglect though, seeing as how Kepler performance got notably WORSE soon after Maxwell. It's also interesting to see how the comparable GCN cards of that time, which were often slower than the Kepler competition, are now significantly faster.
  • DonMiguel85 - Thursday, July 21, 2016 - link

    Yeah, and a GTX 960 often beats a GTX 680 or 770 in many newer games. Sometimes it's even pretty close to a 780.
  • hansmuff - Thursday, July 21, 2016 - link

    This is the one issue that has me wavering for the next card. My AMD cards, the last one being a 5850, have always lasted longer than my NV cards; of course at the expense of slower game fixes/ready drivers.

    So far so good with a 1.5yrs old 970, but I'm keeping a close eye on it. I'm looking forward to what VEGA brings.
  • ptown16 - Thursday, July 21, 2016 - link

    Yeah I'd keep an eye on it. My 770 can still play new games, albeit at lowered quality settings. The one hope for the 970 and other Maxwell cards is that Pascal is so similar. The only times I see performance taking a big hit would be newer games using asynchronous workloads, since Maxwell is poorly prepared to handle that. Otherwise maybe Maxwell cards will last much longer than Kepler. That said, I'm having second thoughts on the 1070 and curious to see what AMD can offer in the $300-$400 price range.

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