Synthetics

Though we’ve covered bits and pieces of synthetic performance when discussing aspects of the Pascal architecture, before we move on to power testing I want to take a deeper look at synthetic performance. Based on what we know about the Pascal architecture we should have a good idea of what to expect, but these tests none the less serve as a canary for any architectural changes we may have missed.

Synthetic: TessMark, Image Set 4, 64x Tessellation

Starting off with tessellation performance, we find that the GTX 1080 further builds on NVIDIA’s already impressive tessellation performance. Unrivaled at this point, GTX 1080 delivers a 63% increase in tessellation performance here, and maintains a 24% lead over GTX 1070. Suffice it to say, the Pascal cards will have no trouble keeping up with geometry needs in games for a long time to come.

Breaking down performance by tessellation level to look at the GTX 980 and GTX 1080 more closely on a logarithmic scale, what we find is that there’s a rather consistent advantage for the GTX 1080 at all tessellation levels. Even 8x tessellation is still 56% faster. This indicates that NVIDIA hasn’t made any fundamental changes to their geometry hardware (PolyMorph Engines) between Maxwell 2 and Pascal. Everything has simply been scaled up in clockspeed and scaled out in the total number of engines. Though I will note that the performance gains are less than the theoretical maximum, so we're not seeing perfect scaling by any means.

Up next, we have SteamVR’s Performance Test. While this test is based on the latest version of Valve’s Source engine, the test itself is purely synthetic, designed to test the suitability of systems for VR, making it our sole VR-focused test at this time. It should be noted that the results in this test are not linear, and furthermore the score is capped at 11. Of particular note, cards that fail to reach GTX 970/R9 290 levels fall off of a cliff rather quickly. So test results should be interpreted a little differently.

SteamVR Performance Test

With the minimum recommended GTX 970 and Radeon R9 290 cards get in the mid-to-high 6 range, NVIDIA’s new Pascal cards max out the score at 11. Which for the purposes of this test means that both cards exceed Valve’s recommended specifications, making them capable of running Valve’s VR software at maximum quality with no performance issues.

Finally, for looking at texel and pixel fillrate, for 2016 we have switched from the rather old 3DMark Vantage to the Beyond3D Test Suite. This test offers a slew of additional tests – many of which use behind the scenes or in our earlier architectural analysis – but for now we’ll stick to simple pixel and texel fillrates.

Beyond3D Suite - Pixel Fillrate

Starting with pixel fillrate, the GTX 1080 is well in the lead. While at 64 ROPs GP104 has fewer ROPs than the GM200 based GTX 980 Ti, it more than makes up for the difference with significantly higher clockspeeds. Similarly, when it comes to feeding those ROPs, GP104’s narrower memory bus is more than offset with the use of 10Gbps GDDR5X. But even then the two should be closer than this on paper, so the GTX 1080 is exceeding expectations.

As we discovered in 2014 with Maxwell 2, NVIDIA’s Delta Color Compression technology has a huge impact on pixel fillrate testing. So most likely what we’re seeing here is Pascal’s 4th generation DCC in action, helping GTX 1080 further compress its buffers and squeeze more performance out of the ROPs.

Though with that in mind, it’s interesting to note that even with an additional generation of DCC, this really only helps NVIDIA keep pace. The actual performance gains here versus GTX 980 are 56%, not too far removed from the gains we see in games and well below the theoretical difference in FLOPs. So despite the increase in pixel throughput due to architectural efficiency, it’s really only enough to help keep up with the other areas of the more powerful Pascal GPU.

As for GTX 1070, things are a bit different. The card has all of the ROPs of GTX 1080 and 80% of the memory bandwidth, however what it doesn’t have is GP104’s 4th GPC. Home of the Raster Engine responsible for rasterization, GTX 1070 can only setup 48 pixels/clock to begin with, despite the fact that the ROPs can accept 64 pixels. As a result it takes a significant hit here, delivering 77% of GTX 1080’s pixel throughput. With all of that said, the fact that in-game performance is closer than this is a reminder to the fact that while pixel throughput is an important part of game performance, it’s often not the bottleneck.

Beyond3D Suite - INT8 Texel Fillrate

As for INT8 texel fillrates, the results are much more straightforward. GTX 1080’s improvement over GTX 980 in texel throughput almost perfectly matches the theoretical improvement we’d expect based on the specifications (if not slightly exceeding it), delivering an 85% boost. As a result it’s now the top card in our charts for texel throughput, dethroning the still-potent Fury X. Meanwhile GTX 1070 backs off a bit from these gains, as we’d expect, as a consequence of having only three-quarters the number of texture units.

Compute Power, Temperature, & Noise
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  • DonMiguel85 - Wednesday, July 20, 2016 - link

    Agreed. They'll likely be much more power-hungry, but I believe it's definitely doable. At the very least it'll probably be similar to Fury X Vs. GTX 980
  • sonicmerlin - Thursday, July 21, 2016 - link

    The 1070 is as fast as the 980 ti. The 1060 is as fast as a 980. The 1080 is much faster than a 980 ti. Every card jumped up two tiers in performance from the previous gen. That's "standard" to you?
  • Kvaern1 - Sunday, July 24, 2016 - link

    I don't think there's much evidence pointing in the direction of GCN 4 blowing Pascal out of the water.

    Sadly, AMD needs a win but I don't see it coming. Budgets matter.
  • watzupken - Wednesday, July 20, 2016 - link

    Brilliant review. Thanks for the in depth review. This is late, but the analysis is its strength and value add worth waiting for.
  • ptown16 - Wednesday, July 20, 2016 - link

    This review was a L O N G time coming, but gotta admit, excellent as always. This was the ONLY Pascal review to acknowledge and significantly include Kepler cards in the benchmarks and some comments. It makes sense to bench GK104 and analyze generational improvements since Kepler debuted 28nm and Pascal has finally ushered in the first node shrink since then. I guessed Anandtech would be the only site to do so, and looks like that's exactly what happened. Looking forward to the upcoming Polaris review!
  • DonMiguel85 - Wednesday, July 20, 2016 - link

    I do still wonder if Kepler's poor performance nowadays is largely due to neglected driver optimizations or just plain old/inefficient architecture. If it's the latter, it's really pretty bad with modern game workloads.
  • ptown16 - Wednesday, July 20, 2016 - link

    It may be a little of the latter, but Kepler was pretty amazing at launch. I suspect driver neglect though, seeing as how Kepler performance got notably WORSE soon after Maxwell. It's also interesting to see how the comparable GCN cards of that time, which were often slower than the Kepler competition, are now significantly faster.
  • DonMiguel85 - Thursday, July 21, 2016 - link

    Yeah, and a GTX 960 often beats a GTX 680 or 770 in many newer games. Sometimes it's even pretty close to a 780.
  • hansmuff - Thursday, July 21, 2016 - link

    This is the one issue that has me wavering for the next card. My AMD cards, the last one being a 5850, have always lasted longer than my NV cards; of course at the expense of slower game fixes/ready drivers.

    So far so good with a 1.5yrs old 970, but I'm keeping a close eye on it. I'm looking forward to what VEGA brings.
  • ptown16 - Thursday, July 21, 2016 - link

    Yeah I'd keep an eye on it. My 770 can still play new games, albeit at lowered quality settings. The one hope for the 970 and other Maxwell cards is that Pascal is so similar. The only times I see performance taking a big hit would be newer games using asynchronous workloads, since Maxwell is poorly prepared to handle that. Otherwise maybe Maxwell cards will last much longer than Kepler. That said, I'm having second thoughts on the 1070 and curious to see what AMD can offer in the $300-$400 price range.

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