Gaming Performance 2015

Our 2015 gaming results are still relatively new, but the issue of FCLK settings might play a big role here. At launch, the default setting for the communication buffer between the CPU and PCIe stack was 800 MHz, even though Intel suggested 1000 MHz, but this was because of firmware limitations from Intel. Since then, there is firmware to enable 1000 MHz, and most motherboard manufacturers have this - but it is unclear if the motherboard will default to 1000 MHz and it might vary from BIOS version to BIOS version. As we test at default settings, our numbers are only ever snapshots in time, but it leads to some interesting differences in discrete GPU performance.

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien: Isolation on AMD R7 240 DDR3 2GB ($70)

Alien: Isolation on NVIDIA GTX 770 2GB ($245)

Alien: Isolation on NVIDIA GTX 980 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on AMD R7 240 DDR3 2GB ($70)

Total War: Attila on NVIDIA GTX 770 2GB ($245)

Total War: Attila on NVIDIA GTX 980 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto on AMD R7 240 DDR3 2GB ($70)

Grand Theft Auto on NVIDIA GTX 770 2GB ($245)

Grand Theft Auto on NVIDIA GTX 980 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

 

GRID: Autosport on AMD R7 240 DDR3 2GB ($70)

GRID: Autosport on NVIDIA GTX 770 2GB ($245)

GRID: Autosport on NVIDIA GTX 980 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on AMD R7 240 DDR3 2GB ($70)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

Motherboard Processor Performance, Short Form The Core i3-6100TE: An Unlikely Candidate?
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  • Tunrip - Friday, March 18, 2016 - link

    I began reading Anandtech long before I actually had a PC, let alone began overclocking.
    What was that Celeron everyone raved about back in the day? Celeron 200A or something?

    I remember Anand used to make reference to it. These overclockable i3s remind me of that. A budget chip that could blow away the higher-performing (and costing) chips of the day when overclocked.

    Simpler times... :)
  • ses1984 - Friday, March 18, 2016 - link

    So Why Do We Not See an Overclockable i3 CPU? No competition from AMD.
  • Macpoedel - Saturday, March 19, 2016 - link

    Zo SuperMicro seeded you a slow Core i3 that you only got as vast as a regular Core i3. Basically what you showed Here is that a regular Core i3 6100 isn't !much slower than a regular Core i5 6500 but it is over $50 cheaper. Could it have hurt to mention that a Core IE 6100 runs at 3,7GHz?

    Couldn't you just get the Core i3 6100 yourself or is Anandtech not allowed to buy hardware? I get that you can't just go out and buy a Core i7 5960x or a GTX Titan X, but the company couldn't pay a $100 CPU? Funds can't be that tight. The only conclusion I can make is that you have some deal to only use seeded parts.

    Honestly what is the point of this 15 page article if you don't get the relevant parts? Are you yourself satisfied about these results? I think you've done a lot of work completely in vain. It's good that you try to be a little more than just another promotion channel for Intel/SuperMicro/etc but you should have been a little more critical to yourself when reviewing the results and considering the parts you're using.
  • Macpoedel - Saturday, March 19, 2016 - link

    Oops some words got autocorrected to Dutch in the first paragraph, but I guess it's clear what I'm saying, can't edit apparently.
  • stardude82 - Saturday, March 19, 2016 - link

    I don't see the value here when you are spending such a premium for a budget board. Just looking at Newegg, there is only a $10 savings going from an i3-6100 with this board to an i5-6500 with a H110 board.
  • lagittaja - Monday, March 21, 2016 - link

    What a pointless article. A 15 page long article which is completely pointless.
    Are you yourself satisfied with your article Ian?

    What did this tell us consumers?
    That if you take an unobtanium slow arse i3 and OC it, it performs about the same as the regular i3's which are widely available?
    Great scott! I did not expect that! Mind blown!

    Now run along to the store and grab a 6100/6300/6320 and do proper testing. We want to see that 4.5-5Ghz i3 go head to head against the OC'd i5..
  • LuxZg - Monday, March 21, 2016 - link

    I'd like to say that part about BIOS obviously isn't true, as people have tried and succeeded to revert back to older versions. Example:

    "Assuming you can get your hands on the OC BIOS it is possible to flash back to the previous version to regain the base clock overclocking ability. Again the microcode isn’t written to the CPU and is kept at the BIOS level so rolling back isn’t a problem.
    To confirm this, I updated my Z170 Extreme7+ motherboard to version 2.60 and sure enough the overclock no longer worked. After rolling back to version 2.16 the ability to overclock my non-K processors returned."

    source: http://www.hardwareunboxed.com/current-state-of-in...
  • StrangerGuy - Monday, March 21, 2016 - link

    Free lunch is: Abit BH6 + 300A, nForce 2 + unlocked Athlon XP, P35 + <$200 Conroe

    Not free lunch: Anything today thanks to incredibly restrictive CPU/chipsets lockdowns. With my 4790K already stock at 4.2GHz I'm not going to bother with OC. I'm not even going to mention the absurdity of pairing $100+ mobo just to hack-OC a $100 already at 3.7GHz CPU that would probably get locked down by Intel with a stealth microcode update.
  • Rob27shred - Tuesday, March 22, 2016 - link

    Great read! Definitely gives a very clear explanation of why Intel has denied us a K SKUed i3. I was very excited when I first heard of being able to OC non K SKUed Skylake chips. I have an extra GB Z170XP-SLI mobo & was planning on getting an i3 6XXX to have a little fun with. Now I have to look into it further as I don't want to buy an i3 & not be able to OC it.

    It's a shame that Intel pulled the rug out from under this so quickly but I from a business point of view you really can't blame them. I got hopes that other ways around Intel's micro code update will be seen though. I heard ASrock released a mobo aimed squarely at getting around the new restrictions.
  • yhselp - Tuesday, March 22, 2016 - link

    Sheeeit! That's the best damn AnandTech article in a long, long time. God bless you, Ian! Fantastic. Quintessential AnandTech! I'm thirsty for more.

    Maybe a super in-depth article on the effects of faster RAM on modern games? DDR4@3200 seems essential for a new build nowadays, and a DDR3@2133/2400 upgrade could potentially be a great upgrade for gamers stuck on 1333/1600. 16GB a must for Windows 10 gaming? Maybe an article on GPU overclocking, AMD GPUs driver overhead, achieving minimum frame-rates, etc.

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