Gaming Performance 2015

Our 2015 gaming results are still relatively new, but the issue of FCLK settings might play a big role here. At launch, the default setting for the communication buffer between the CPU and PCIe stack was 800 MHz, even though Intel suggested 1000 MHz, but this was because of firmware limitations from Intel. Since then, there is firmware to enable 1000 MHz, and most motherboard manufacturers have this - but it is unclear if the motherboard will default to 1000 MHz and it might vary from BIOS version to BIOS version. As we test at default settings, our numbers are only ever snapshots in time, but it leads to some interesting differences in discrete GPU performance.

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien: Isolation on AMD R7 240 DDR3 2GB ($70)

Alien: Isolation on NVIDIA GTX 770 2GB ($245)

Alien: Isolation on NVIDIA GTX 980 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on AMD R7 240 DDR3 2GB ($70)

Total War: Attila on NVIDIA GTX 770 2GB ($245)

Total War: Attila on NVIDIA GTX 980 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto on AMD R7 240 DDR3 2GB ($70)

Grand Theft Auto on NVIDIA GTX 770 2GB ($245)

Grand Theft Auto on NVIDIA GTX 980 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

 

GRID: Autosport on AMD R7 240 DDR3 2GB ($70)

GRID: Autosport on NVIDIA GTX 770 2GB ($245)

GRID: Autosport on NVIDIA GTX 980 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on AMD R7 240 DDR3 2GB ($70)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

Motherboard Processor Performance, Short Form The Core i3-6100TE: An Unlikely Candidate?
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  • RobATiOyP - Sunday, March 20, 2016 - link

    Yep.. and that's why desktop CPUs are 2 or 4 core; programs tend not to scale linearly to CPUs thanks to lock contention and Amdahl's law.
    When a program waits for net or disk i/o or user input, it rests in an OS wait queue, woken up when the event has completed.
  • rscoot - Thursday, March 17, 2016 - link

    The heyday of overclocking for me was getting 50% OCs with a celeron 300A in a 440BX mobo, through mobile AMD XPs that you could push from 1.5GHz to 2.7 and beyond if you had some BH-5 and a DFI Lanparty mobo to Athlon 64s that would go from 1.8GHz to 2.7Ghz with the same RAM.
  • BrokenCrayons - Thursday, March 17, 2016 - link

    The 300A was a good time for overclocking. I never had much luck in the chip lottery with AMD CPUs. My T-birds and T-breds must have been duds, but there was a 350MHz K6-2 that I squeezed pretty hard using a peltier cooler I snagged from a computer show. Doing nothing to mitigate condensation wasn't a bright idea though. My favorite overclocked chip was a 100MHz Pentium which was getting long in tooth by the 1998. A few minutes messing with DIP switches on the motherboard got it up to 133MHz with no consideration to cooling or voltage. The heatsink was glued on by the OEM and the chip (which still exists to this day in a cardboard box) was utterly apathetic to the change.
  • bill.rookard - Thursday, March 17, 2016 - link

    It is really a shame that you pretty much do have to go back in time to get overclockable parts, but careful shopping will get you quite a lot for a little. My current build which I just put together a few weeks ago was a Xeon X3470 ($70) with an Asus P7F7-E WS motherboard. BCLK overclocking went from 2.9ghz to 4.2ghz.
  • pizzahut22 - Thursday, March 17, 2016 - link

    This article is so silly. Why did you overclock a i3 6100TE? You basically took it and made it into a standard i3 6100... Not to mention its an OEM part that nobody will be using for this.

    This article blows my mind. Just overclock a standard i3 6100 and give us the numbers compared to stock i5 and i7s, and overclocked i5 and i7s. Also give us some graphs about price/performance and talk about that. This article is well below typical Anandtech standards.
  • OrphanageExplosion - Thursday, March 17, 2016 - link

    Eurogamer has all the Core i3 6100 overclocking data you need plus tons of FCAT: http://www.eurogamer.net/articles/digitalfoundry-2...

    In CPU-limited scenarios, an overclocked i3 with fast memory dukes it out with a Core i5 6500 with slower memory when both are paired with a Titan X (which means you're CPU-bound more of the time). I would imagine that the gap narrows if you're running something like a GTX 970.

    The real question I want answered is this: if I apply a BIOS update that locks out Skylake non-K OC, do I get it back by reverting to an older BIOS?
  • dualsmp - Thursday, March 17, 2016 - link

    I wouldn't update if you have a working overclock. I've seen a few posts about people updating their board, then reverting back to the old BIOS and it does NOT overclock anymore. It sets some kind of kill bit and overclocking does not return.
  • OrphanageExplosion - Friday, March 18, 2016 - link

    Thanks!
  • silverblue - Friday, March 18, 2016 - link

    I'd be somewhat annoyed if I'd written a 15,000 word article only to have it shot down by people who don't see my point of view, but maybe I'm not getting it.
  • Shadowmaster625 - Thursday, March 17, 2016 - link

    This has got to be some kind of joke. There is already an i3-6320 which runs at 3.9GHz. What is this review supposed to be telling us? Seems completely pointless. And then they throw in a 4.7GHz G3258 just to further highlight the pointlessness. Where is the 4.7GHz i3?

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