Gaming Performance

Our 2015 gaming results are still relatively new, but the issue of FCLK settings might play a big role here. At launch, the default setting for the communication buffer between the CPU and PCIe stack was 800 MHz, even though Intel suggested 1000 MHz, but this was because of firmware limitations from Intel. Since then, there is firmware to enable 1000 MHz, and most motherboard manufacturers have this - but it is unclear if the motherboard will default to 1000 MHz and it might vary from BIOS version to BIOS version. As we test at default settings, our numbers are only ever snapshots in time, but it leads to some interesting differences in discrete GPU performance.

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien: Isolation on AMD R7 240 DDR3 2GB ($70)

Alien: Isolation on NVIDIA GTX 770 2GB ($245)

Alien: Isolation on NVIDIA GTX 980 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on AMD R7 240 DDR3 2GB ($70)

Total War: Attila on NVIDIA GTX 770 2GB ($245)

Total War: Attila on NVIDIA GTX 980 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto on AMD R7 240 DDR3 2GB ($70)

Grand Theft Auto on NVIDIA GTX 770 2GB ($245)

Grand Theft Auto on NVIDIA GTX 980 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

GRID: Autosport on AMD R7 240 DDR3 2GB ($70)

GRID: Autosport on NVIDIA GTX 770 2GB ($245)

GRID: Autosport on NVIDIA GTX 980 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on AMD R7 240 DDR3 2GB ($70)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

CPU Performance, Short Form GIGABYTE Z170X-UD5 TH Conclusion
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  • GoMoeJoe - Friday, February 19, 2016 - link

    Any Z170 based mobo *that still uses a shared M.2 is unacceptable.
    Especially the way these clowns did it on this product ...
  • nehway0912 - Saturday, February 20, 2016 - link

    There is a fw update for alpine ridge today. Can you retest the usb 3.1 performance with the lastest fw?
  • jabber - Saturday, February 20, 2016 - link

    Wake me up when I can buy a TB3 card for £10 and a TB3 caddy for around the same. No rush.
  • garfieldalvin - Monday, February 22, 2016 - link

    Any test perform on the TB3 port for read write data rate, displayport daisy chain with multi monitors?
  • Zak - Friday, February 26, 2016 - link

    Thunderbolt will never take off among consumers and enthusiasts due to cost and poor implementation in peripherals that make their price less attractive than USB. I have a TB2 dock and TB2 drive enclosure. USB3 in the dock maxes out at 350MB/s. SSDs mounted in the enclosure max out at 390/360MB/s R/W. All docks and all enclosures have this speed cutoff. And they're very expensive for what you get.
  • olePigeon - Tuesday, April 12, 2016 - link

    I don't think you quite understand what Thunderbolt is. Thunderbolt is essentially an external connector to your PCIe BUS. You don't compare it to USB. Sometimes it is USB because that's what you run on it. The advantage to Thunderbolt is that it is whatever you want it to be, including USB.

    Thunderbolt 3 currently combines either the USB 3 type C connector or DisplayPort 1.2 with PCIe in a single serial signal. This allows you to connect anything you would normally put into your PCIe slot. Many items can be found in the form of an adapter, such as ethernet, USB, SATA, etc.; others can be connected via an external PCIe slot such as video cards, audio cards, and more.

    Thunderbolt doesn't compare to USB, it coexists.
  • WarlordBB - Monday, March 21, 2016 - link

    With TB3 coming to several of Gigabytes Gaming boards, is this board worth it when the G1 is about the same price? Granted you get 2 TB3 instead of 1, but still:

    http://www.gigabyte.com/mb/thunderbolt3/overview
  • WarlordBB - Monday, March 21, 2016 - link

    I meant the G7
  • coldlogic - Tuesday, May 3, 2016 - link

    Can anyone point me in the right direction to understand how TB3 passes video through from the GPU?

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