Gaming Performance

Our 2015 gaming results are still relatively new, but the issue of FCLK settings might play a big role here. At launch, the default setting for the communication buffer between the CPU and PCIe stack was 800 MHz, even though Intel suggested 1000 MHz, but this was because of firmware limitations from Intel. Since then, there is firmware to enable 1000 MHz, and most motherboard manufacturers have this - but it is unclear if the motherboard will default to 1000 MHz and it might vary from BIOS version to BIOS version. As we test at default settings, our numbers are only ever snapshots in time, but it leads to some interesting differences in discrete GPU performance.

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien: Isolation on AMD R7 240 DDR3 2GB ($70)

Alien: Isolation on NVIDIA GTX 770 2GB ($245)

Alien: Isolation on NVIDIA GTX 980 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on AMD R7 240 DDR3 2GB ($70)

Total War: Attila on NVIDIA GTX 770 2GB ($245)

Total War: Attila on NVIDIA GTX 980 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto on AMD R7 240 DDR3 2GB ($70)

Grand Theft Auto on NVIDIA GTX 770 2GB ($245)

Grand Theft Auto on NVIDIA GTX 980 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

GRID: Autosport on AMD R7 240 DDR3 2GB ($70)

GRID: Autosport on NVIDIA GTX 770 2GB ($245)

GRID: Autosport on NVIDIA GTX 980 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on AMD R7 240 DDR3 2GB ($70)

Shadow of Mordor on NVIDIA GTX 770 2GB ($245)

Shadow of Mordor on NVIDIA GTX 980 4GB ($560)

CPU Performance, Short Form GIGABYTE Z170X-UD5 TH Conclusion
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  • Folterknecht - Friday, February 19, 2016 - link

    With a DPC Latency of ~250 I 've my doubts.
  • alamilla - Friday, February 19, 2016 - link

    To clarify, I was referring to round trip audio latency.

    Thunderbolt can achieve 2-3 ms of latency (without the heavy CPU penalty when compared to USB) which is essential in recording environments where several plug ins may be being used on a DAW channel strip whilst tracking.
    Universal Audio, Apogee and Pro Tools have used it on their audio interfaces for years but unfortunately only support OS X.
    With TB3 now more readily available there may be more widespread adoption as thus far only MOTU (and to a degree Focusrite) have provided support for Windows.
  • dtgoodwin - Friday, February 19, 2016 - link

    If Intel wants TB3 to be successful, they need to include it for no extra cost above the AR controller.
  • extide - Monday, February 22, 2016 - link

    Huh, not sure I understand. You buy the AR controller you get TB3, maybe you meant they should include it directly in the chipset?
  • dreamcat4 - Friday, February 19, 2016 - link

    Hi there,
    It is also at least worth mentioning that there are certain other Gigabyte boards which also have the thunderbolt capability. It is formally advertised on their Z170X Gaming 7, and Gaming G1. Which are the premium / more expensive ones.

    However I also heard from another Gigabyte owner that with a newest BETA bios, he got his G170X Gaming 5 to also register / recognize TB3 support. It had been switched on too around that same time as the other ones. Just not advertised by Gigabyte and/or certified by Intel.

    I mention it because many people already buy the Gaming 5 for other reasons. Indeed its very popular out of all Gigabyte's entire Z170 range. So for those guys who already have something else... might as well upgrade your BIOS and give it a try.

    You also need to download the TB3 Driver Utility from Gigabyte's support website. Its the same version for all of these Gigabyte boards. Can get it from the UD5-TH's support page / tab.

    Note: TB3 doesn't work on Gaming 3 (or lower), as I have checked myself. It is likely missing such optional TCON / PHY and different PCI-e lanes wiring / layout. So with those ones the Alpine Ridge chip can only provide USB 3.1.
  • klagermkii - Friday, February 19, 2016 - link

    One of the only reasons I would get Thunderbolt 3 on a desktop is as a cheap-ish way to get 10Gbps networking between two devices. Could you do a test on TB3 networking to see if it's any good and the kind of performance one gets from SMB3 on it?
  • I_Know_God - Thursday, February 25, 2016 - link

    I know its not as sexy, but you can use SMB multi-channel to get pretty good results without the cost. I plugged two NIC's into my NAS and two into my desktop and got 180MB/s transfer speed to and from.

    Cost is about as much as an extra network card and cable someplace.
  • torchedguitar - Friday, February 19, 2016 - link

    Can anyone confirm that this board's HDMI 2.0 port handles the full 18 Gbps speed? A lot of things that claim "HDMI 2.0" can support the features, but run at the lower 10.2 Gbps speed of HDMI 1.4b. An easy way to test this is to connect it to a 4K TV, run full 3840x2160 at 60 Hz, and verify there is no chroma subsampling (i.e. you want 4:4:4, not 4:2:0). A way to check for chroma subsampling if the driver doesn't make it obvious (Intel's software is weak there) is to make an image with purely-blue text in a small font on a purely-red background: it will look as expected with RGB or YUV4:4:4, but will be totally unreadable with YUV4:2:0.
  • KimGitz - Saturday, February 20, 2016 - link

    Yes it offers 18Gb/s of bandwidth. It also supports native cinematic 21:9 ratio.
  • GoMoeJoe - Friday, February 19, 2016 - link

    Any Z170 based mobo what still uses a shared M.2 is unacceptable.
    Especially the way these clowns did it on this product ...

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