640x480 - DM-Asbestos

Unreal Tournament 2003 (DM-Asbestos)
640x480 High Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 (64MB)

ATI Radeon 8500 (128MB)

NVIDIA GeForce3 Ti 200 (64MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

Matrox Parhelia (128MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce4 MX 440 (64MB)

NVIDIA GeForce2 Ultra (64MB)

NVIDIA GeForce2 Pro (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

231.7

230.3

229.1

227.3

214.7

199.8

188.9

184.0

183.9

178.4

169.6

161.3

151.9

134.5

132.1

112.5

90.1

71.0

36.6

|
0
|
46
|
93
|
139
|
185
|
232
|
278

Being an entirely indoor level, the Asbestos test obviously produced much higher frame rates.

Unreal Tournament 2003 (DM-Asbestos)
640x480 Medium Detail Settings
NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce3 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 Ti 200 (64MB)

NVIDIA GeForce2 Ultra (64MB)

ATI Radeon 8500LE (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500 (128MB)

NVIDIA GeForce4 MX 460 (64MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce2 Pro (64MB)

NVIDIA GeForce4 MX 440 (64MB)

Matrox Parhelia (128MB)

NVIDIA GeForce2 MX 400 (32MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 200 (32MB)

239.3

239.3

239.1

238.0

237.2

236.8

234.5

229.4

228.9

228.3

226.8

224.9

222.5

219.7

218.4

191.8

168.2

115.2

107.1

|
0
|
48
|
96
|
144
|
191
|
239
|
287

Just to see how high we could get them, we included the medium detail settings at 640x480. In this mode, even the GeForce2 MX 200 broke 100 fps.

1600x1200 - DM-Antalus 800x600 - DM-Asbestos
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