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AMD's CrossFireX: Tri & Quad GPU Preview
AMD's CrossFireX: Tri & Quad GPU Preview
Date: February 21st, 2008
Topic: Video Card
Manufacturer: ATI
Author: Anand Lal Shimpi
 
 

The Test

Test Setup
CPU AMD Phenom @ 2.6GHz
Motherboard MSI K9A2 Platinum
Video Cards ATI Radeon HD 3870 X2
ATI Radeon HD 3870
Video Drivers Catalyst 8.1 (Modified for CrossFireX Support)
Hard Drive Seagate 7200.9 300GB 8MB 7200RPM
RAM 2x1GB Corsair XMS2 DDR2-800 4-4-4-12
Operating System Windows Vista Ultimate 64-bit


We ran the following games in their corresponding quality settings:

Game Resolution AA AF Detail Settings
Half Life 2: Episode Two 2560 x 1600 8X 16X Highest in-game
Unreal Tournament 3 2560 x 1600 0X 16X Highest in-game
Bioshock 2560 x 1600 0X 1X Highest in-game
Call of Duty 4 2560 x 1600 4X 16X Highest in-game
Crysis 1920 x 1200 0X 1X

High Quality defaults


The graph below shows the performance levels you can get from a single GPU all the way up to four: 

Obviously the biggest jump comes from one to two GPUs, but we still see some reasonable gains going from two to three. The value of a fourth GPU is simply nonexistent in most of the cases.

Number of GPUs HL2 UT3 Bioshock CoD4 Crysis
1 x Radeon HD 3870 39.3 46.7 36.9 25.3 14.0
2 x Radeon HD 3870 (1 X2) 71.9 84.1 63.2 50.0 26.2
3 x Radeon HD 3870 (2 X2 + 1) 93.3 112.7 86.7 72.2 26.4
4 x Radeon HD 3870 (2 X2) 102.2 114.6 92.5 93.2 27.7


Let's put some percentages with the graph above to put things into perspective:

Configuration HL2 UT3 Bioshock CoD4 Crysis
2-way CF Improvement over 1 card 83% 80% 71% 98% 87%
3-way CF improvement over 2 cards 30% 34% 37% 44% 0%
4-way CF improvement over 3 cards 10% 3% 7% 29% 4%
4-way CF improvement over 1 card 160% 150% 151% 268% 98%


The move from one to two cards generally yields a healthy performance improvement, but the gains taper off as we look at the performance added by a third GPU. Call of Duty 4 is the only game that shows solid gains with 4 GPUs (29% over a 3-GPU configuration), the rest of the titles show mostly single-digit percentage improvements.  Once again we see that Crysis simply needs new, faster GPU architectures - four GPUs does absolutely nothing for this game.

Remember our 3-way SLI review from earlier in the year? Although the test systems were very different, the GPU-bound scaling should be comparable (if anything, NVIDIA should have the advantage of being run on an Intel system). Here's a quick look back at some of the comparable benchmarks:

Configuration UT3 CoD4
2-way SLI Improvement over 1 card 84% 90%
3-way SLI improvement over 2 cards 20% 28%
3-way SLI improvement over 1 card 121% 143%


Single to dual GPU scaling is similar with SLI as CrossFire, but the 2-way to 3-way gain is better on CrossFireX. NVIDIA's quad-SLI is not yet available so we're not sure how the 4-way scaling will compare, but so far it seems like CrossFireX is doing quite well in the pure numbers game.

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28 Comments - Last by Anonymous Freak, 634 days ago
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percents by skiboysteve, 639 days ago
"What were 70 - 100% gains from 1-to-2 GPUs are more than cut in half, becoming 30 - 45% gains when you add a third GPU"

this should be expected...

If each card provides 50fps in an ideal case...
1card at 50 fps
2card at 100fps = 100% improvement over 1 card
3card at 150fps = 50% improvement over 2 cards
4card at 200fps = 33% improvement over 3 cards

The most it can possibly provide is 100%, 50%, 33% improvements at 2,3,4 cards.

Noting that, COD4 scales incredibly well.



Reply
RE: percents by dustwalker13, 639 days ago
exactly what i was thinking ... cod almost scales ideally right up to 4 gpu's ... that 'somewhat reasonable gains' statement would fit HL2, which is scaling with every gpu added but the benefit diminishes. cod is scaling almost optimal:

gpus - max scaling - actual scaling
2gpu - 100% - 98%
3gpu - 50% - 44%
4gpu - 33% - 29%



Reply
RE: percents by Bladen, 638 days ago
I'll say.

I am very surprised to see "unfinished" drivers and tech preforming almost optimally, albeit in only 1 test case.

I think AMD should heavily encourage Infinity Ward to licence out COD4's engine.

Reply
RE: percents by Griswold, 638 days ago
"I think AMD should heavily encourage Infinity Ward to licence out COD4's engine."

Oh please, no!

Reply
RE: percents by Samus, 638 days ago
Yea, frak that. COD4's engine doesn't have the feeling or capability of the source engine, which scales great (except for the 4th GPU I suppose.)

With more tweaking, the Source engine is most ideal. Obviously they shouldn't target Crytek's engine, though.

Reply
RE: percents by RamarC, 638 days ago
i'd like to see how it handles mismatched cards in 3/4 way configs. another site did a crossfire review with a hd 3870 paired with a hd 3850 and their combined performance approached a hd 3870x2.

Reply
Amdahl's law ? by yyrkoon, 639 days ago
"From AMD's explanation it sounds like there's still a lot of work to be done on the CrossFireX driver. While we can expect to see its public debut in March, it seems like it'll be a while before we're anywhere close to ideal scaling. We've found ourselves in this position with many-GPU designs in the past, at least the players are taking things a bit more seriously this time around."

You guys, and many others have been talking about how well quad core CPUs scale(or dont) in a none server, are you really all that surprised to find that quad GPUs would be similar ?

I have been long suspecting that while the PCIe specification is absolute in how much bandwidth a number of PCIe lanes are supposed to have total, that motherboard manufacturers have been skimping as to how much they are allowing those lanes use. Maybe this is just now biting them in the behind ? Or maybe I am just being silly . . . ; ) Either way, system details are not exactly forthcoming here.



Reply
RE: Amdahl's law ? by skiboysteve, 639 days ago
... What?

Reply
RE: Amdahl's law ? by Pirks, 639 days ago
Do they speak English in "what"? (C) Pulp Fiction

Never mind, just kidding :)

Reply
RE: Amdahl's law ? by Griswold, 638 days ago
What!?

Reply
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