Final Words

Splinter Cell: Double Agent is a very enjoyable game in spite of its bugs, and it does justice to the Splinter Cell series. While there are areas where the graphics could be improved, the SM3.0 effects make the game look very good. Sam Fisher and the other characters look better than in previous Splinter Cell games, and you can see the attention to detail the developers had with things like beard stubble and the sweat on his skin.

The gameplay is different than in previous Splinter Cells, and it's fun being able to play as a double agent, infiltrating the ranks of a secret terrorist organization. The game also gets harder as you progress, and it can get complicated trying to juggle objectives for both the NSA and JBA, but the greater challenges make the game that much more enjoyable. Playing the game in scenarios where there is broad daylight, which you have to do in much of the game, makes for an interesting challenge as well, especially for those who are familiar with the Splinter Cell series and are more comfortable slinking around in the dark like a cowardly harbinger of death.

Looking at performance with Double Agent, our tests clearly show that ATI cards get better performance compared to their direct-price competition from NVIDIA. There are a lot of potential reasons as to why this is the case, but we suspect it has something to do with a rush from the publisher to get the PC version of this Xbox 360 game out the door. We saw similar issues with The Elder Scrolls IV: Oblivion, which favored ATI hardware more than NVIDIA at the time of its release. Some NVIDIA cards run Double Agent well, but because of the fact that ATI did better over all at running the game than NVIDIA, an ATI part would be the wiser choice if you were looking for a card solely to run this game. Also, as we said earlier, Double Agent seems to run much more stably with ATI's hardware (without bugs, crashes, etc.) as opposed to NVIDIA's.

The fact that the game runs better on ATI hardware than NVIDIA's parts could come from a variety of factors - drivers, the programmers, and/or the specific types of shaders/effects used in the game. We can speculate (and hope) that as we saw with Oblivion, patches and driver updates will possibly fix the bugs and close the gap in performance between ATI and NVIDIA with this game. Even so, the fact that Splinter Cell: Double Agent does not currently support the NVIDIA 8800 series is unacceptable. Also, the problems with SLI and CrossFire are unfortunate, and it would have been nice if support had been provided for multi-GPU solutions. It may be possible that some of the effects used just aren't going to benefit from multi-GPU configurations, but whether or not Ubisoft puts any time in to fixing this, ATI and NVIDIA will almost certainly be looking for a solution.

Overall the game feels rushed, not in the storyline or gameplay necessarily, but in basic things like the interface and overall game stability. There are a lot of hardware incompatibilities which will leave some people, especially 8800 owners, with no current means to play the game after paying up their hard-earned money to buy it. It might be more understandable if the problems were with older-generation cards that were phased out, but on the 8800 - NVIDIA's flagship solution for highest performance - it's just not right.

We aren't sure why this latest addition to the Splinter Cell series was released with so many problems. Even though we've seen similar issues with newly-released games in the past, Double Agent happens to have more problems than usual for a game of this type. At any rate, we hope there will be some patches released soon that will fix these major issues. They should have been addressed before Double Agent's release, but the holiday season can cause some unfortunate effects on things like product launches. In the mean time, hopefully you have a better idea of how GPU performance stacks up in something other than a FPS for a change.

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  • frostyrox - Wednesday, December 13, 2006 - link

    The PC gaming scene is slowly becoming a joke, and this is coming from a avid pc gamer. Nvidia and ATi release 10 different tiers of cards completely ripping off all of us because only 2 out of the 10 cards can actually play games well and last at least a year before they force another upgrade down our throats. I'm not buying it anymore. And Ubisoft releasing games that don't have any support for Shader 2.0 cards (Rainbow Six Vegas and Double Agent) when many many people are still using these cards because they're really not that old or slow. And THEN the games come out buggy as hell because they were designed for consoles and weren't properly optimized for PCs. Anyone else notice Rainbow Six Vegas PC has a PATCH out before the gamespot.com review is even up for the game? Hahaha. PC gaming scene is a joke, and the jokes on all of us. The question is whether us gamers are gonna take it anymore. I'm not.
  • frostyrox - Wednesday, December 13, 2006 - link

    I'd also like to point out websites like Tomshardware and Anandtech fully know that the only reason Oblivion runs like a total turd on every videocard configuration available is because it was poorly ported over to PC. It has literally NOTHING to do with the game being "a true test for videocards" or "amazingly NASA advanced graphics LOL". But instead of being real about the whole thing, toms and anand try their hardest to not upset the bigwigs and bring attention to this fact. I suppose so they can keep getting their free test hardware and other support for their site. It's all good. Any monkey can clearly look at the game and see the truth. Microsoft doesn't care about gamers. About the only thing they do care about is "beating sony and nintendo" (which they wont, and will never ever do). This is exactly why Oblivion was an extremely rushed title full of bugs, glitches and overall turd performance. I'm finished ranting. Have a Nice Day.
  • lemonadesoda - Sunday, December 10, 2006 - link

    What on earth is the reviewer doing by testing different cards BUT ON a very very high end CPU? I really cannot imagine ANYONE with such a CPU using a low end card.

    The tests are not helpful for the typical user. It would have been much better to do the tests with a typical cpu (e.g. P4 or D at 3.0Ghz) with all these cards. That way the typical user gets an idea how the gamne will perform on their EXISTING system or with a GPU upgrade.

    Alternatively, take a typical GPU, say X800 or X1650 or X1950 and test with different CPUs, e.g. P4 3.0 and CD 2.0, and C2D 3.0 to get an idea how the game will perform on a typical PC or with a CPU upgrade.
  • Josh Venning - Sunday, December 10, 2006 - link

    Thanks for the comment. For this review, our focus was on how Double Agent performs across different graphics cards. A faster CPU gives us more flexibility when testing, because we wouldn't be able to see the real difference in how high end graphics cards can handle the game. For lower end CPUs, a slower CPU won't have as much of an impact because the game will already be GPU limited rather than CPU limited. We may see slightly lower results, but really the only thing a slower CPU would do is obscure the difference between graphics cards. This is how we have approached all of our graphics hardware reviews over the past few years, and how we will continue to test graphics cards in the future. The idea is to eliminate as many other bottlenecks as possible so we can look at the capabilities of the hardware we are trying to study.

    Double Agent CPU performance is definitely something we could look at in a future article, but we will be waiting for Ubisoft to fix some of the problems that make this game difficult to test.

    Obviously, when making a buying descision, all aspects of a system must be taken into account. We can't review every possible system (the combiniations are way too numerous), but we can review a huge number of individual components and know where the bottleneck would be before we build a system.
  • Xcom1Cheetah - Saturday, December 9, 2006 - link

    can the power requirement of the GPU cards be checked along the tests. Just wanted to know how much difference is between 7900GS and X1950 wrt power requirement...

    Btw very well covered article...
  • Rand - Friday, December 8, 2006 - link

    It would have been nice to see some GeForce6 series graphics cards tested, their still in a considerable number of systems and are SM 3.0 capable.

    I'm also rather disappointed only one processor was tested, I think it would be worthwhile to get a gauge of CPU dependency in the game especially as related to the individual graphics cards.
  • JarredWalton - Friday, December 8, 2006 - link

    Typically we either do a look at GPU performance with one CPU, or a look at CPU performance with one GPU (usually after determining the best GPU for a game). Benching a selection of GPUs and CPUs all at the same time is simply impractical. Running four resolutions, two levels, and two/three detail settings with 10 GPUs already means doing about 200 test configurations (give or take). Now if you wanted to test those with 5 CPUs....

    Anyway, maybe Josh can look at a separate CPU scaling article in the near future if there's enough interest in that. If SCDA becomes part of our standard benchmark suite, it will also be covered with CPU launches in the future. More likely is that we will use R6 Las Vegas instead (if we add something new from the Clancy game world).
  • poohbear - Friday, December 8, 2006 - link

    why did anandtech choose this game to benchmark? It doesnt exactly stand out as a graphicly intensive game, especially since the first unreal engine 3 game is coming out in a few days (rainbow six: las vegas. i know roboblitz is the first game, but its hardly demonstrates what UE3 is capable of). I'd much rather see benchies for Rainbow six: las vegas, which will show us firsthand what kind of hardware is needed for the next year. just my 2 cents.
  • Josh Venning - Friday, December 8, 2006 - link

    Actually, we are planning to review Rainbow Six Las Vegas when we can get a hold of it, so good suggestion. :-) Double Agent may not be the most graphically intensive game ever released, but it's still a fairly high-profile release and we wanted to keep our readers informed about its performance.
  • imaheadcase - Friday, December 8, 2006 - link

    Clearly not from the screenshots, graphics don't look like anything.

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