Splinter Cell: Chaos Theory Performance

We make use of the Lighthouse demo for Splinter Cell: Chaos Theory. We have been using this benchmark for quite some time and facilitate automation with the scripts published at Beyond 3D. This benchmark is fairly close to in game performance for our system, but midrange users may see a little lower real world performance when tested with a lower speed processor.

Our settings all used the highest quality level possible including the extra SM3.0 features. As the advanced shaders and antialiasing are mutually exclusive under SC:CT, we left AA disabled and focused on the former. We set anisotropic filtering to 8x for all cards.

For this 3rd person stealth game, ultra high frame rates are not necessary. We have a good playing experience at 25 fps or higher. There may be the framerate junkie out there who likes it a little higher, but our recommendation is based on consistency of experience and ability to play the game without a degraded experience.

Splinter Cell: Chaos Theory Performance

While slightly outperformed by the X1900 GT, the 7900 GS is still a very good value for Splinter Cell: Chaos Theory. Playable frame rates can drop much lower than 30 fps, so spending less to get the stock 7900 GT might be a viable option in this case. The performance lead the X1900 GT holds over the 7900 GS in this case just isn't enough to make it a worth while alternative in SC:CT.

Splinter Cell: Chaos Theory - No AA
 
800x600
1024x768
1280x1024
1600x1200
1920x1440
ATI Radeon X800 GTO
75.3
56.9
41.2
32.3
23
ATI Radeon X1600 XT
47.6
36.2
25.6
18.8
13.8
ATI Radeon X1800 GTO
79.6
59.1
40.9
28.7
21.9
ATI Radeon X1900 GT
101.9
78.8
57.6
43.7
31.9
ATI Radeon X1900 XT 256MB
131.2
103.2
76.7
58.8
43.1
ATI Radeon X1900 XT
137.9
108.5
79.8
61
45.6
NVIDIA GeForce 6600 GT
44.6
32.1
22
16
10.6
NVIDIA GeForce 6800 GS
65.8
47.5
32.4
23.7
15.9
NVIDIA GeForce 7600 GT
75.4
54.6
38.2
28.2
20.7
NVIDIA GeForce 7800 GT
92.4
67.9
47
35
25.8
NVIDIA GeForce 7900 GS
103.6
76.1
52.7
39.2
29
XFX GeForce 7900 GS 480M Extreme
110.1
81.1
56.1
41.8
30.9
NVIDIA GeForce 7900 GT
112.5
83.5
58.1
43.5
32.1

Quake 4 Performance Final Words
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  • phusg - Tuesday, September 12, 2006 - link

    Hi Derek,

    I'm a little late to the ball but still

    > cheaper price tag

    really grates me! I know it's pretty endemic but it's still logically incorrect. A price tag can be lower of higher, but not cheaper, unless it's the price tag being sold. It's the product itself that can be cheaper.

    Cheers Derek and don't let me catch you making this one again or there'll be hell to pay ;-)

    Pete
  • imaheadcase - Thursday, September 7, 2006 - link

    Could you post a link to the bf2 demo you use, so we can compare are systems video cards to new ones?
  • Stele - Wednesday, September 6, 2006 - link

    At first glance, it seems that ATI has markedly improved their OpenGL implementation, at least for the Doom 3 engine:
    quote:

    ...the latest ATI OpenGL enhancements that have drastically improved Doom 3 engine based game performance.

    quote:

    ...clench Quake 4 as a benchmark that greatly favors ATI hardware when running at the highest possible quality settings. This is the exact opposite of what we have been saying about Quake 4 performance ever since the game launched....

    However, after a moment's thought considering the vast difference in performance from before, and also the following qualifiers:
    quote:

    Of course, not all OpenGL games faired well with the latest round of drivers from ATI, with City of Heros/Villains performing very poorly in spite of its use of OpenGL.

    quote:

    ...but it seems ATI has finally solved their OpenGL performance issues -- at least with this particular engine.

    one can't help but wonder - just wonder - if there's anything here that smells like the last quake.exe driver optimisation trick ... which, curiously enough, was also pulled by ATi (iirc it was during the Radeon 8500's time?). I wonder!
  • Ryan Smith - Wednesday, September 6, 2006 - link

    There's no quackery as far as we know of. The problems with City of Heroes is a shader corruption bug, and a bug related to rendering on a secondary buffer, according to Cryptic(the developers of CoH). Whatever ATI did to speed up OpenGL performance here, they apparently didn't take in to account CoH.
  • Stele - Thursday, September 7, 2006 - link

    Excellent! Am deciding between the X1900GT and 7900GS (when the latter shows up in the channels), and this improvement would help strengthen the case for the X1900 a bit. :)
  • S3anister - Wednesday, September 6, 2006 - link

    found an XFX version on this card on newegg for 189MIR.

    http://www.newegg.com/Product/Product.asp?Item=N82...">http://www.newegg.com/Product/Product.asp?Item=N82...
  • emilyek - Wednesday, September 6, 2006 - link

    A worthless sku. x1900gt and x1800xt/gto2 are better and almost $50 cheaper.
  • sharkdude - Wednesday, September 6, 2006 - link

    The Oblivion percentages are the same in this graph as in the graph on page 4 for all resolutions when in fact only the 800x600 numbers should be the same. On page 5 the numbers should be 4.1%, 10.1%, 6.4%, and 7.3% for 800x600, 1024x768, 1280x1024, and 1600x1200. Note the text below the chart should also change 15% to 10%.
  • DerekWilson - Wednesday, September 6, 2006 - link

    corrected -- but your number for 16x12 appears to be wrong as well. :-)
  • Lifted - Wednesday, September 6, 2006 - link

    Thanks for including the 6600 and 6800 cards in the benchmarks.

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