A little over a year ago, we first heard about a company called AGEIA whose goal was to bring high quality physics processing power to the desktop. Today they have succeeded in their mission. For a short while, systems with the PhysX PPU (physics processing unit) have been shipping from Dell, Alienware, and Falcon Northwest. Soon, PhysX add-in cards will be available in retail channels. Today, the very first PhysX accelerated game has been released: Tom Clancy's Ghost Recon Advanced Warfighter, and to top off the excitement, ASUS has given us an exclusive look at their hardware.
We have put together a couple benchmarks designed to illustrate the impact of AGEIA's PhysX technology on game performance, and we will certainly comment heavily on our experience while playing the game. The potential benefits have been discussed quite a bit over the past year, but now we finally get a taste of what the first PhysX accelerated games can do.
With NVIDIA and ATI starting to dip their toes into physics acceleration as well (with Havok FX and in-house demos of other technology), knowing the playing field is very important for all parties involved. Many developers and hardware manufacturers will definitely give this technology some time before jumping on the bandwagon, as should be expected. Will our exploration show enough added benefit for PhysX to be worth the investment?
Before we hit the numbers, we want to take another look at the technology behind the hardware.