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Valve's High Dynamic Range Explored
Valve's High Dynamic Range Explored
Date: September 30th, 2005
Topic: Video Card
Manufacturer: Various
Author: Josh Venning
 
 

Introduction

Now is an interesting time for PC gaming. With the release of NVIDIA's 7800 series as well as the upcoming ATI x1000 series graphics cards, the potential for graphics in games is only just starting to be realized. Games like F.E.A.R, Call of Duty 2, and Age of Empires 3 promise to take PC gaming to a new level graphically, and frankly, we couldn't be happier about it. We seem to have a similar situation right now of when ATI's RADEON 9700 series launched, and the new hardware allowed game developers the freedom to experiment with new ideas; therefore, creating a new generation of games. One particular graphics engine that has had an important impact for developers lately is Half life 2's Source engine, and though it has been around for a while now, the developers have recently decided to give the engine a bit of a face-lift, metaphorically speaking.

That's right, Valve has updated their source engine to enable something called High Dynamic Range, and the first two applications to implement this are Day of Defeat (a popular Half life 2 mod) and the upcoming new level for Half life 2: the Lost Coast. High dynamic range is basically a more realistic way to implement lighting in a three-dimensional world. With HDR, light sources will appear brighter, and other effects like blooming are possible. HDR, along with other things like auto-exposure, take lighting to a new level, further enhancing the realism of a virtual world. To give you a better idea of the concept behind HDR, here is a quote from Paul Debevec:
"The 'dynamic range' of a scene is the contrast ratio between its brightest and darkest parts. A plate of evenly-lit mashed potatoes outside on a cloudy day is low-dynamic range. The interior of an ornate cathedral with light streaming in through its stained-glass windows is high dynamic range. In fact, any scene in which the light sources can be seen directly is high dynamic range."
Obviously, one of the first things that we were concerned about regarding this upgrade was how this would affect performance. We weren't sure quite what to expect, but we did some testing on multiple ATI and NVIDIA graphics cards, and we'll take a look at the results later on. First, let's go a bit more in-depth into the technology.

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49 Comments - Last by gamara, 1589 days ago
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I don't care for HDR... by pol II, 1593 days ago
...screenshots anyway. Just looks too washed out to me. Good to see that the technology is moving forward though.

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by Hi, 1593 days ago
IMO, bloom looks the best of all three screenshots

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by overclockingoodness, 1593 days ago
I personally like full HDR; to me, it's smoother.

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by ksherman, 1593 days ago
agreed

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Washed out by bob661, 1593 days ago
I agree with the comments above. Looks too washed out. Not natural.

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RE: Washed out by Araemo, 1593 days ago
Humorously enough, if you go to a bright beach on a bright day, the sand will look 'washed out'. Especially if you're viewing it through a TV camera(which limits the dynamic range of the image in a similar way that your monitor limits the dymanic range of the rendered scene.)

Plus, this is generation 1 real-time HDR(sorta), don't be TOO hard on them. ;P Anti-aliasing was poo-poo'd early on because it 'made everything blurry'. I can't live without it in most games(As long as I'm playing at 1024x768 or above)

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by geekfool, 1593 days ago
7800 GT and GTX, but no 6800?

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benches by DerekWilson, 1593 days ago
We did top end and upper midrange ... this was really just a taste though -- believe me, we'll have more benchmarks with this game soon :-)

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RE: benches by PrinceGaz, 1592 days ago
Interesting article though like many others I was distinctly unimpressed by the static screenshots showing the "benefits" of HDR. Maybe it works a lot better while actually playing the game...

The choice of cards tested seemed a bit strange to me though. Either a 7800GT or GTX would have been enough for top-end nVidia performance, as would a single good card from the X800/X850 line-up to show how ATI compares with their current generation (ideally figures from an X1800 would be thrown in, but NDAs currently prevent that). The omission of a 6800GT or similar was the main problem with the benchmarks though, as many of us have one of them and would like to know well they fare.

Along with the 6600GT for current mid-range performance, ideally you'd also include an FX5900/5950 series and a 9800Pro as not everyone buys a new card when a new generation of hardware is released. The 9800Pro is still very capable and should be included in all reviews, and an FX5900/5950 should be included too for reference even if it does suffer badly with modern pixel-sharder intensive games, so that people can decide if an upgrade is worthwhile. Anything less than those cards would probably be a waste of time for this review though as they'd be too slow.

In fact I'd say a 9800Pro and FX5900/5950 should be included in *all* graphics-card / game-performance reviews, in addition to the usual 7800, 6800, 6600, X800/850. You must have them lying around somewhere ready to drop in a suitable box I'm sure :)

I'm looking forward to the updated/follow-up article with additional benchmarks, I understand if time was pressing you could only test on a limited number of cards.

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RE: benches by OvErHeAtInG, 1592 days ago
The move to PCIe does make everything harder for them, though, as they would have to build a second box which would be as identical as possible except for a different motherboard, introducing a few potential inconsistencies. Other than that, my thoughts exactly.

Although, frankly, this preview told me what I wanted to know. Great job, guys!!!

Reply
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