Yesterday after an all-day session of benchmarking on Wednesday, we published our initial performance results for Civilization: Beyond Earth. As can often be the case with limited testing, we ran into a problem and were unable to find a solution at the time. In short, while there was a lot of talk about how developers Firaxis had spent some effort to improve latency using a custom Split-Frame Rendering (SFR) approach with Mantle on CrossFire configurations, we were unable to produce anything that corroborated that story. Emails were sent, but it took half a day before we finally had the answer: enabling SFR actually requires manual editing of the configuration file. Oops. We could ask why manual editing of the INI file is even necessary, and...

ATI’s Radeon 9700 (R300) – Crowning the New King

The R300 is here and we're ready to tell you its story. Find out what makes the fastest GPU on the planet tick and then see exactly how...

0 by Anand Lal Shimpi on 7/18/2002

ATI Radeon 9000 Pro – The GeForce4 MX Killer

As ATI phases out the Radeon 8500 & 8500LE, the Radeon 9000 and 9000 Pro will replace them. Find out all there is to know about ATI's GeForce4...

1 by Anand Lal Shimpi on 7/18/2002

GPU Shootout with Unreal Tournament 2003 Part II: CPU Scaling

We continue our investigation of performance under Unreal Tournament 2003 with our popular CPU scaling charts. See the same 19 GPUs from the first roundup but now run...

0 by Anand Lal Shimpi on 7/9/2002

GPU Shootout with Unreal Tournament 2003 - July 2002

We're all about to get a brand new game to play that will stress our video cards beyond anything that has come before it. We compared 19 different...

0 by Anand Lal Shimpi on 7/1/2002

Matrox's Parhelia - A Performance Paradox

After weeks of anticipation we were finally able to put a Parhelia to the test. Less talk, more benchmarks - read on.

0 by Anand Lal Shimpi on 6/25/2002

NVIDIA GeForce4 Ti 4200 Roundup - June 2002

It's the most desirable GPU under $200, but what card should you get? We compared a handful of Ti 4200s we had around the lab and answered some...

0 by Anand Lal Shimpi on 6/24/2002

A Torrid Affair with Graphics: June 2002 3D Market Update

There's a lot going on in the graphics biz right now and we want to talk about it. Read on as we review ATI's HDTV Output dongles, talk...

0 by Anand Lal Shimpi on 6/18/2002

Matrox's Comeback Kid - The Parhelia-512

The wait is over, after two long years of nothing more than G400 refreshes, Matrox is a month away from delivering a high-performing GPU. Find out everything there is...

0 by Anand Lal Shimpi on 5/14/2002

Gainward GeForce4 Ti 4200: The First Retail 4200

Let's kick off the week with a look at the first retail GeForce4 Ti 4200 card from Gainward.

0 by Anand Lal Shimpi on 5/13/2002

3DLabs' P10 Visual Processing Unit - When a CPU & GPU Collide

What will a 256-bit DDR bus, 16 vertex processors and an incredible amount of hardware flexibility give you? 3DLabs' next-generation graphics technology that will be making its way...

0 by Anand Lal Shimpi on 5/3/2002

NVIDIA GeForce4 Ti 4400/4600 Roundup - April 2002

If you're in the market for the fastest 3D accelerator money can buy, look no further. We tell you everything there is to know about the 11 most...

0 by Anand Lal Shimpi on 4/29/2002

ATI's Best: All-in-Wonder Radeon 8500 128MB & TV/Capture Card Roundup

Today ATI released the latest member of their All-in-Wonder line with the highest level of gaming performance ever offered by ATI in an AIW card. We took this...

0 by Anand Lal Shimpi on 4/22/2002

Sub-$200 Video Card Roundup - April 2002

ATI's 128MB Radeon 8500LE goes head to head with NVIDIA's GeForce4 Ti 4200. Benchmarked on everything from the engine behind Unreal Tournament 2003 to Jedi Knight 2 on...

0 by Anand Lal Shimpi on 4/16/2002

NVIDIA's Quadro4 Preview: Threatening the Competition

With NVIDIA's fourth generation Quadro part the Santa Clara based firm is continuing to torment ATI and 3DLabs but now adds a third company to their hit-list: Matrox. ...

0 by Anand Lal Shimpi on 2/19/2002

NVIDIA GeForce4 - NV17 and NV25 Come to Life

NVIDIA's GeForce4 is finally here. Consisting of 6 different chips, from the high end GeForce4 Ti 4600 to the low end GeForce4 MX 420, we put NVIDIA's latest...

0 by Anand Lal Shimpi on 2/6/2002

NVIDIA GeForce2/3 Titanium Roundup - January 2002

We have collected 17 of the most popular NVIDIA GeForce2/3 Titanium video cards and determined 3 winners. Interested to see where the cards stand and which Titanium based card...

0 by Matthew Witheiler on 1/30/2002

Next-Generation Game Performance with the Unreal Engine: 15-way GPU Shootout

Armed with a true next-generation game engine we have compared everything from the original GeForce 256 to the Radeon 8500. Find out how today's cards will perform in...

0 by Anand Lal Shimpi on 1/24/2002

Digital Visual Interface (DVI) Explained & Improving GeForce2/3 Image Quality

With the falling price of Digital Flat Panels, it's time that we took a look at the DVI standard and why it will be widely used in the future...

0 by Anand Lal Shimpi on 1/17/2002

NVIDIA's NV17M: A Brief Update

NVIDIA answered our remaining questions about the NV17M. Find out if this new core has pixel and vertex shader support as well as what else sets it apart...

0 by Anand Lal Shimpi on 11/27/2001

ATI's SMOOTHVISION - The key to its "success"

ATI's latest drivers finally enabled SMOOTHVISION Anti-Aliasing support for the Radeon 8500, but there's actually a lot more to this feature that Radeon 8500 owners should know about.

0 by Anand Lal Shimpi on 11/26/2001

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