Over the weekend we reported on a statement released by NVIDIA regarding recent concern over unusual VRAM allocation and VRAM bandwidth performance from the GeForce GTX 970. In brief, various GTX 970 owners had observed that the GTX 970 was prone to topping out its reported VRAM allocation at 3.5GB rather than 4GB, and that meanwhile the GTX 980 was reaching 4GB allocated in similar circumstances. All of this was at odds with what we thought we knew about the cards and the underlying GM204 GPU, as the two cards were believed to have identical memory subsystems. As a result we’ve been digging into this issue over the weekend, working to collect the final pieces of the puzzle. To that end NVIDIA reached out to...

OpenCL Support Coming To Adobe Premiere Pro for Windows

Taking place next week is the National Association of Broadcasters’ annual trade show, NAB 2013. Though most of the announcements coming out of NAB are for highly specialized products...

23 by Ryan Smith on 4/5/2013

The Great Equalizer 3: How Fast is Your Smartphone/Tablet in PC GPU Terms

For the past several days I've been playing around with Futuremark's new 3DMark for Android, as well as Kishonti's GL and DXBenchmark 2.7. All of these tests are scheduled...

124 by Anand Lal Shimpi on 4/4/2013

3DMark for Android: Performance Preview

As I mentioned in our coverage of GL/DXBenchmark 2.7, with the arrival of Windows RT/8 we'd finally see our first truly cross-platform benchmarks. Kishonti was first out of the...

56 by Anand Lal Shimpi & Brian Klug on 4/2/2013

The AnandTech Podcast: Episode 18

We are back with the first half of our return to podcasting. While Brian finishes up his review of the One, Ryan and I took some time to recap...

23 by Anand Lal Shimpi on 4/1/2013

NVIDIA’s GeForce 700M Family: Full Details and Specs

With spring now well under way and the pending launch of Intel’s Haswell chips, OEMs always like to have “new” parts across the board, and so once more we’re...

91 by Jarred Walton on 4/1/2013

Unreal Engine 4 Infiltrator Demo from GDC [video]

The folks at Kotaku spotted a video of Epic's Unreal Engine 4 demo from GDC on YouTube. The video is really a tech demo of Epic's UE4 technology and...

22 by Anand Lal Shimpi on 3/29/2013

AMD Teases Official Radeon HD 7990

Continuing our AMD GDC 2013 coverage, the other bit of major AMD news coming out of GDC 2013 involves a consumer product after all. But not strictly as a...

19 by Ryan Smith on 3/29/2013

AMD Announces "Radeon Sky" Family of Server-Cloud Video Cards

Catching up on announcements from GDC 2013, we’ll kick things off with AMD. Though AMD doesn’t use traditionally GDC to formally launch consumer products since it’s not a consumer...

3 by Ryan Smith on 3/29/2013

HandBrake to Get QuickSync Support

The latest version of Intel's Media SDK open sourced a key component of the QuickSync pipeline that would allow the open source community to begin to integrate QuickSync into...

32 by Anand Lal Shimpi on 3/27/2013

Intel's PixelSync & InstantAccess: Two New DirectX Extensions for Haswell

As Intel continues its march towards performance relevancy in the graphics space with Haswell, it should come as no surprise that we're hearing more GPU related announcements from the...

9 by Anand Lal Shimpi on 3/27/2013

FCAT: The Evolution of Frame Interval Benchmarking, Part 1

In the last year stuttering, micro-stuttering, and frame interval benchmarking have become a very big deal in the world of GPUs, and for good reason. Through the hard work...

88 by Ryan Smith on 3/27/2013

NVIDIA GeForce GTX 650 Ti Boost Review: Bringing Balance To The Force

Launching today is NVIDIA's answer to AMD's Radeon HD 7790 and 7850, the GeForce GTX 650 Ti Boost. The GTX 650 Ti Boost is based on the same GK106...

78 by Ryan Smith on 3/26/2013

AMD Comments on GPU Stuttering, Offers Driver Roadmap & Perspective on Benchmarking

AMD remained curiously quiet as to exactly why its hardware and drivers were so adversely impacted by new FRAPS based GPU testing methods. While our own foray into evolving...

105 by Ryan Smith on 3/26/2013

AMD Radeon HD 7790 Review Feat. Sapphire: The First Desktop Sea Islands

Launching today is AMD’s second new GPU for 2013 and the first GPU to make it to the retail desktop market: Bonaire. Bonaire in turn will be powering AMD’s...

107 by Ryan Smith on 3/22/2013

NVIDIA Updates GPU Roadmap; Announces Volta Family For Beyond 2014

As we covered briefly in our live blog of this morning’s keynote, NVIDIA has publically updated their roadmap with the announcement of the GPU family that will follow 2014’s...

17 by Ryan Smith on 3/19/2013

Piz Daint Supercomputer Announced, Powered By Tesla K20X

Along with NVIDIA’s keynote this morning (which should be wrapping up by the time this article goes live), NVIDIA also has a couple other announcements that are hitting the...

9 by Ryan Smith on 3/19/2013

NVIDIA's GPU Technology Conference 2013 Keynote Live Blog

We're live at NVIDIA's 2013 GPU Technology Conference (GTC) press conference, seated and ready to go. Anand, Ryan, and myself are here and expecting Jen-Hsun's keynote to get under...

22 by Brian Klug, Anand Lal Shimpi & Ryan Smith on 3/19/2013

NVIDIA and Continuum Analytics Announce NumbaPro, A Python CUDA Compiler

As NVIDIA’s GPU Technology Conference 2013 kicks off this week, there will be a number of announcements coming down the pipeline from NVIDIA and their partners. The biggest and...

10 by Ryan Smith on 3/18/2013

Revolution or Evolution? ASUS GTX 670 DirectCU Mini On Show

A noticeable trend in the current desktop ecosystem is towards the small, as evidenced by the Intel NUC and successes of mini-ITX products like the BitFenix Prodigy. Users...

39 by Ian Cutress on 3/7/2013

NVIDIA Launches Quadro K4000, K2000, K2000D, & K600

Back in August of 2012 NVIDIA announced their first Kepler based Quadro part, the Quadro K5000. Based on NVIDIA’s at the time leading GK104 GPU, K5000 was the customary...

23 by Ryan Smith on 3/5/2013

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