GPUs

Not to be outdone by AMD, NVIDIA also has their own driver release this evening, with the release of driver version 372.90. Among the fixes in this latest drivers includes several game stability and G-Sync issues. In Mirrors Edge Catalyst NVIDIA has fixed an issue with the the Intensity slider, flickering has been fixed in Star Wars the Old Republic, and a crash with extended gameplay sessions on Rise of the Tomb Raider has been buffed out. Meanwhile G-Sync has received two fixes this time around, with with NVIDIA addressing lag in G-Sync windowed mode, and removing screen tearing in World of Warcraft that was occuring with in game V-Sync enabled. A more impactful fix, since this issue made the news a couple of months ago...

NVIDIA Releases 350.12 Game Ready WHQL Drivers

Hot on the heels of their first R349 branch driver release earlier this month with the release of the 350.05 hotfix drivers, NVIDIA is back again with another R349...

25 by Ryan Smith on 4/13/2015

Samsung/NVIDIA Case Update: NVIDIA Receives "Favorable Ruling" At Markman Hearing

In a quick update to the ongoing legal saga between NVIDIA, Samsung, and Qualcomm over the future of GPU patents and licensing, NVIDIA has published an update on the...

53 by Ryan Smith on 4/6/2015

NVIDIA Posts 350.05 Hotfix Driver - Fixes Games & Adds OpenCL 1.2 Support

Not too long after a driver release to coincide with the launch of the GTX Titan X, NVIDIA is back again with a hotfix driver release, version 350.05. Like...

10 by Ryan Smith on 4/3/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

72 by Ryan Smith on 3/31/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

Earlier this week we took a look at the GeForce GTX Titan X, NVIDIA’s first product to use their new high-end Maxwell GPU, the GM200. Now just 2 days...

29 by Ryan Smith on 3/19/2015

AMD Mantle API Programming Guide Available

For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a...

16 by Jarred Walton on 3/18/2015

The NVIDIA GeForce GTX Titan X Review

Never one to shy away from high-end video cards, in 2013 NVIDIA took the next step towards establishing a definitive brand for high-end cards with the launch of the...

276 by Ryan Smith on 3/17/2015

HSA Foundation Launches ‘HSA 1.0 Final’ – Architecture, Programmers Reference and Runtime Specifications

Heterogeneous compute has been on the tip of the tongue for many involved in integrating compute platforms, and despite talk and demos regarding hardware conforming to HSA provisional specifications...

26 by Ian Cutress on 3/16/2015

NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M

Today NVIDIA officially launched their latest mobile GPUs, the GTX 960M and 950M; on a quieter note, the 940M, 930M, and 920M also showed up. NVIDIA launched the high-end...

31 by Jarred Walton on 3/12/2015

NVIDIA Launches Spring GeForce Game Bundle - The Witcher 3: Wild Hunt

After the launch of the GeForce 900 series last year it’s been a while since we’ve seen NVIDIA offer a game bundle with their video cards. Since bundles are...

30 by Ryan Smith on 3/10/2015

Intel and Raptr Announce Partnership To Bring Raptr To Intel GPUs

Dennis Fong’s Raptr is a utility that has made a name for itself in the PC GPU space in a relatively short period of time. After pivoting off of...

33 by Ryan Smith on 3/5/2015

NVIDIA Announces GeForce GTX Titan X

During today’s GDC session on Epic’s Unreal Engine, NVIDIA CEO Jen-Hsun Huang dropped in as a special guest to announce NVIDIA’s next high performance video card, the GeForce GTX...

104 by Ryan Smith on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

ARM At GDC 2015: Geomerics Enlighten 3 Released

One of ARM’s more unusual acquisitions in recent years has been Geomerics, a fellow UK company who specializes in video game lighting technology. Geomerics is a far cry from...

8 by Ryan Smith on 3/3/2015

Next Generation OpenGL Becomes Vulkan: Additional Details Released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...

44 by Ryan Smith on 3/3/2015

Khronos Announces OpenCL 2.1: C++ Comes to OpenCL

Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...

10 by Ryan Smith on 3/3/2015

AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext

Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...

95 by Ryan Smith on 3/2/2015

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