GPUs

It’s driver update time again. This time with a small list of fixes and a relatively large list of game ready titles. Though the list is a bit inflated with Deus Ex: Mankind divided sitting in a second time and Quantum break not seeing release for two more weeks, luck and users favor the prepared. With this driver update continuing 370 driver branch, we start with a short list of fixes including issues in Windows 7 through 10 with Fallout 4 where enabling SSAO instead of HBAO+ would cause your Pipboy to go black and unreadable. Another issue resolved is high deferred Procedure Call latency in driver version 368.69 when upgrading to a GeForce GTX 1080, and the last fix listed only under Windows 10...

AMD Financial Analyst Day 2015 Round-Up

Having just wrapped up a bit ago is AMD’s 2015 Financial Analyst Day (FAD). For AMD FADs are a combination of roadmap updates and number breakdowns for financial analysts...

47 by Ryan Smith on 5/6/2015

AMD’s 2016-2017 Datacenter Roadmap: x86, ARM, and GPGPU

As part of AMD’s business unit reorganization in 2014, many of AMD’s high-growth businesses were organized into a new group at the company, the Enterprise, Embedded, and Semi-Custom Business...

16 by Ryan Smith on 5/6/2015

AMD To Launch New Desktop GPU This Quarter (Q2’15) With HBM

Having just left the stage at AMD’s financial analyst day is CEO Dr. Lisa Su, who was on stage to present an update on AMD’s computing and graphic business...

146 by Ryan Smith on 5/6/2015

AMD’s 2016 GPU Roadmap: FinFET & High Bandwidth Memory

Along with updating their x86 and CPU roadmaps, AMD has also offered a brief update on their GPU roadmap. Unfortunately unlike 2012 we’re not going to get anything quite...

19 by Ryan Smith on 5/6/2015

AMD Charts Future Growth Opportunities

Taking place today is AMD’s 2015 Financial Analyst Day (FAD). For AMD FADs are a combination of roadmap updates and number breakdowns for financial analysts and investors, showcasing where...

11 by Ryan Smith on 5/6/2015

NVIDIA Updates Spring GeForce Game Bundle - Adds Batman: Arkham Knight

Back in March NVIDIA launched their Witcher 3 game bundle promotion, which saw game codes for the forthcoming ARPG packed with a number of GeForce GTX 900 series cards...

4 by Ryan Smith on 5/5/2015

AMD Crossfire Freesync Update: Delayed

When AMD launched Freesync back in March, one of the limitations of the initial launch version was that only single-GPU configurations were supported. Multi-GPU Crossfire systems could not be...

92 by Ryan Smith on 4/30/2015

AMD Posts Q1 2015 Results: $180 Million Net Loss

Today AMD released their Q1 FY 2015 financial results, and the company reported revenue of $1.03 billion for the quarter. This is a 16.9% decrease as compared to Q4...

140 by Brett Howse on 4/16/2015

AMD Releases Catalyst 15.4 Beta Drivers

In a busy day for video card drivers ahead of the Grand Theft Auto V launch, AMD has also released an updated driver set in preparation for release of...

21 by Ryan Smith on 4/13/2015

NVIDIA Releases 350.12 Game Ready WHQL Drivers

Hot on the heels of their first R349 branch driver release earlier this month with the release of the 350.05 hotfix drivers, NVIDIA is back again with another R349...

25 by Ryan Smith on 4/13/2015

Samsung/NVIDIA Case Update: NVIDIA Receives "Favorable Ruling" At Markman Hearing

In a quick update to the ongoing legal saga between NVIDIA, Samsung, and Qualcomm over the future of GPU patents and licensing, NVIDIA has published an update on the...

53 by Ryan Smith on 4/6/2015

NVIDIA Posts 350.05 Hotfix Driver - Fixes Games & Adds OpenCL 1.2 Support

Not too long after a driver release to coincide with the launch of the GTX Titan X, NVIDIA is back again with a hotfix driver release, version 350.05. Like...

10 by Ryan Smith on 4/3/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

72 by Ryan Smith on 3/31/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

Earlier this week we took a look at the GeForce GTX Titan X, NVIDIA’s first product to use their new high-end Maxwell GPU, the GM200. Now just 2 days...

29 by Ryan Smith on 3/19/2015

AMD Mantle API Programming Guide Available

For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a...

16 by Jarred Walton on 3/18/2015

The NVIDIA GeForce GTX Titan X Review

Never one to shy away from high-end video cards, in 2013 NVIDIA took the next step towards establishing a definitive brand for high-end cards with the launch of the...

276 by Ryan Smith on 3/17/2015

HSA Foundation Launches ‘HSA 1.0 Final’ – Architecture, Programmers Reference and Runtime Specifications

Heterogeneous compute has been on the tip of the tongue for many involved in integrating compute platforms, and despite talk and demos regarding hardware conforming to HSA provisional specifications...

26 by Ian Cutress on 3/16/2015

NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M

Today NVIDIA officially launched their latest mobile GPUs, the GTX 960M and 950M; on a quieter note, the 940M, 930M, and 920M also showed up. NVIDIA launched the high-end...

31 by Jarred Walton on 3/12/2015

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