1600x1200 - DM-Asbestos

Unreal Tournament 2003 (DM-Asbestos)
1600x1200 High Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 (64MB)

Matrox Parhelia (128MB)

NVIDIA GeForce3 Ti 200 (64MB)

ATI Radeon 8500 (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce4 MX 440 (64MB)

NVIDIA GeForce2 Ultra (64MB)

NVIDIA GeForce2 Pro (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

82.0

71.3

64.9

58.6

56.7

49.4

46.9

42.9

42.0

39.6

38.2

37.9

31.4

26.9

24.7

20.6

18.5

11.3

4.7

|
0
|
16
|
33
|
49
|
66
|
82
|
98

Finally we have 1600x1200 which is torture for virtually all of these cards with high detail settings.

Unreal Tournament 2003 (DM-Asbestos)
1600x1200 Medium Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

ATI Radeon 8500 (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 (64MB)

NVIDIA GeForce3 Ti 200 (64MB)

NVIDIA GeForce2 Ultra (64MB)

Matrox Parhelia (128MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce2 Pro (64MB)

NVIDIA GeForce4 MX 440 (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

189.2

173.4

158.9

153.9

146.9

144.3

134.1

130.2

112.3

98.5

85.7

85.3

76.1

71.4

70.6

62.2

40.8

37.1

22.0

|
0
|
38
|
76
|
114
|
151
|
189
|
227

Turning down the details makes the benchmark almost Quake III-like at 1600x1200.

1280x1024 - DM-Asbestos Final Words
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