First Thoughts

Wrapping up our first look at Ashes of the Singularity and DirectX 12 Explicit Multi-Adapter, when Microsoft first unveiled the technology back at BUILD 2015, I figured it would only be a matter of time until someone put together a game utilizing the technology. After all, Epic and Square already had their tech demos up and running. However with the DirectX 12 ecosystem still coming together here in the final months of 2015 – and that goes for games as well as drivers – I wasn’t expecting something quite this soon.

As it stands the Ashes of the Singularity multi-GPU tech demo is just that, a tech demo for a game that itself is only in Alpha testing. There are still optimizations to be made and numerous bugs to be squashed. But despite all of that, seeing AMD and NVIDIA video cards working together to render a game is damn impressive.

Seeing as this build of Ashes is a tech demo, I’m hesitant to read too much into the precise benchmark numbers we’re seeing. That said, the fact that the fastest multi-GPU setup was a mixed AMD/NVIDIA GPU setup was something I wasn’t expecting and definitely makes it all the more interesting. DirectX 11 games are going to be around for a while longer yet, so we’re likely still some time away from a mixed GPU gaming setup being truly viable, but it will be interesting to see just what Oxide and other developers can pull off with explicit multi-adapter as they become more familiar with the technology and implement more advanced rendering modes.

Meanwhile it’s interesting to note just how far the industry as a whole has come since 2005 or even 2010. GPU architectures have become increasingly similar and tighter API standards have greatly curtailed the number of implementation differences that would prevent interoperability. And with Explicit Multi-Adapter, Microsoft and the GPU vendors have laid down a solid path for allowing game developers to finally tap the performance of multiple GPUs in a system, both integrated and discrete.

The timing couldn’t be any better either. As integrated GPUs have consumed the low-end GPU market and both CPU vendors devote more die space than ever to their respective integrated GPUs, using a discrete GPU leaves an increasingly large amount of silicon unused in the modern gaming system. Explicit multi-adapter in turn isn’t the silver bullet to that problem, but it is a means to finally putting the integrated GPU to good use even when it’s not a system’s primary GPU.

However with that said, it’s important to note that what happens from here is ultimately more in the hands of game developers than hardware developers. Given the nature of the explicit API, it’s now the game developers that have to do most of the legwork on implementing multi-GPU, and I’m left to wonder how many of them are up to the challenge. Hardware developers have an obvious interest in promoting and developing multi-GPU technology in order to sell more GPUs – which is how we got SLI and Crossfire in the first place – but software developers don’t have that same incentive.

Ultimately as gamers all we can do is take a wait-and-see approach to the whole matter. But as DirectX 12 game development ramps up, I am cautiously optimistic that positive experiences like Ashes will help encourage other developers to plan for multi-adapter support as well.

Ashes GPU Performance: Single & Mixed 2012 GPUs
Comments Locked

180 Comments

View All Comments

  • jardows2 - Monday, October 26, 2015 - link

    Time to go Team Orange!
  • hans_ober - Monday, October 26, 2015 - link

    That moment when you unintentionally perform better together with your competition compared to your own homies.
  • medi03 - Monday, October 26, 2015 - link

    I've missed why they didn't compare vs SLI/Crossfire for older cards.
  • Ryan Smith - Monday, October 26, 2015 - link

    To be clear, that would require Ashes to support implicit multi-adapter, which it does not.
  • wishgranter - Monday, October 26, 2015 - link

    and how it scales with 3-4+ cars in a system ? or its limited to dual card config right now ??
  • willis936 - Monday, October 26, 2015 - link

    I think you mean team yellow if it's additive or team brown if it's subtractive.
  • rituraj - Tuesday, October 27, 2015 - link

    +1
  • pogostick - Tuesday, October 27, 2015 - link

    So, team spotted banana then.
  • BurntMyBacon - Tuesday, October 27, 2015 - link

    Clever analogy, but this worked way to well to be associated with a overripe banana. How about yellow banana for the the ATi + nVidia combo (since it seems to be a good amount of ripe for both setups) and brown banana for the nVidia + ATi combo (Since its performance was a little rotten for the older card setup).

    On a more serious note, I wonder what the results would be if you used a less powerful ATi card and a more powerful nVidia card for the older setup. Maybe an HD7950 + GTX780 and vice versa.
  • pogostick - Tuesday, October 27, 2015 - link

    Hey, it was still better than team turds with corn.

Log in

Don't have an account? Sign up now