Unreal Tournament 2003 (DM-Asbestos)

Our second benchmarking level in UT2003 is DM-Asbestos, which is primarily an indoor level and garners noticeably higher frame rates.

Unreal Tournament 2003 (DM-Asbestos)
1024x768x32 High Detail Settings Normalized to GeForce4 Ti 4600
ATI Radeon 9700 (128MB)

GeForce4 Ti 4600 (128MB)

Matrox Parhelia (128MB)

1.18

1.00

0.57

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At "lower" resolutions, the DM-Asbestos benchmark is more CPU limited than GPU limited which is why the Radeon 9700 outperforms the Ti 4600 by "only" 18%.

Unreal Tournament 2003 (DM-Asbestos)
1280x1024x32 High Detail Settings Normalized to GeForce4 Ti 4600
ATI Radeon 9700 (128MB)

GeForce4 Ti 4600 (128MB)

Matrox Parhelia (128MB)

1.25

1.00

0.57

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Cranking up the resolution helps a bit as ATI can extend the lead to 25%...

Unreal Tournament 2003 (DM-Asbestos)
1600x1200x32 High Detail Settings Normalized to GeForce4 Ti 4600
ATI Radeon 9700 (128MB)

GeForce4 Ti 4600 (128MB)

Matrox Parhelia (128MB)

1.27

1.00

0.57

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And at 1600x1200 the biggest lead the Radeon 9700 can maintain is 27%, which isn't bad for a benchmark that is very CPU bound.

Unreal Tournament 2003 (DM-Antalus) Jedi Knight 2
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