Synthetic DirectX 8 Performance - 3DMark 2001

Next we'll take a look at some theoretical numbers from 3DMark 2001 in order to make any predictions about the performance of the contenders overall.

 
Score
Game 1 - Car Chase - Low Detail
Game 1 - Car Chase - High Detail
Game 2 - Dragothic - Low Detail
Game 2 - Dragothic - High Detail
Game 3 - Lobby - Low Detail
Game 3 - Lobby - High Detail
Game 4 - Nature
Fill Rate (Single Textured)
Fill Rate (Multi Textured)
High Poly Count (1 light)
High Poly Count (8 lights)
EMBM
DOT3
Vertex Shader
Pixel Shader
Point Sprites
NVIDIA GeForce4 Ti 4600
9814
146
51.2
182.6
105.4
132.6
60.2
43.4
1038.8
2299
50
12.6
174.2
151.2
101.9
122
30.3
NVIDIA GeForce4 Ti 4400
9369
144.4
51.2
167.5
98.1
130.9
59.8
38.1
912.4
2077.7
46.5
11.5
160.7
132.2
92.3
110.5
26
NVIDIA GeForce4 240/500
8733
137.9
50.3
153.1
85.3
127.8
59.4
32.2
802.2
1817.2
38.4
8.1
146.1
117.4
80.9
97.6
19.8
ATI Radeon 8500
8526
132.6
47.9
133.2
79.5
128.3
57.7
44.2
819
1807
36
9.7
112.6
87.6
87.4
101.5
28.1
NVIDIA GeForce3 Ti 500
8095
126.5
50.5
120.3
67.2
126.1
59.5
41.1
739.7
1556.6
26.1
5.6
122.2
119.8
55.3
90.6
17.6
ATI Radeon 8500LE
8088
126.9
49.6
121.4
71.9
123.8
57
39.9
743.2
1644.3
35.6
8.8
103.5
79.2
79.2
91.6
25.4
NVIDIA GeForce3
7139
113
48.8
109
57.7
117.6
56.8
23.8
640
1326.5
23.7
5.1
109.9
105.2
42.3
77
14.8
NVIDIA GeForce3 Ti 200
6565
101.8
47.2
100.1
50.4
109.6
54.1
20.8
558.4
1156.4
21.5
4.5
99.8
91.7
36.9
67.6
12.9
NVIDIA GeForce4 MX 460
6091
112.5
45.4
99.2
50.3
103
51.5
N/A
546.2
601.4
31.2
7.3
N/A
77.8
48.2
N/A
10.3
NVIDIA GeForce4 MX 440
5480
95.5
43.7
87.2
45.1
91.5
48.1
N/A
397.3
550.5
27.8
6.6
N/A
58.7
44.1
N/A
7.4
NVIDIA GeForce2 Ti 200
4941
85
38.1
82.4
38.5
85.5
44
N/A
326
623.7
26.9
6
N/A
50.8
54.7
N/A
8.6

We can already see that the GeForce4s are coming off to a strong start and the GeForce4, when clocked at 240/500 (the same speed as the GeForce3 Ti 500), is already significantly faster than its equivalently clocked predecessor. This is again strong proof that the architectural improvements in the GeForce4 are significant enough to warrant the name change. Looking at the vertex shader performance alone, the performance going from a GeForce3 Ti 500 to a GeForce4 clocked at the same 240/500 speed is an increase of 46% courtesy of the dual vertex shaders in the GeForce4. Interestingly enough, the Radeon 8500 vertex shader unit still manages to perform quite well only being defeated by the GeForce4 Ti 4400 in vertex shader performance.

Polygon throughput has also improved tremendously with the GeForce4 which should help next-generation games such as Unreal Tournament II and Unreal 2 which we will attempt to characterize later on with the Unreal Performance Test 2002.

Do take note of the tests that the GeForce4 MX could not complete because of its lack of full DX8 compliance.

The Test and Memory Controller & Occlusion Culling Performance - VillageMark Quake III Arena
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