Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

As opposed to our previous game, with Bioshock the GTX 780 Ti comes out at a very strong contender, easily surpassing everything AMD and NVIDIA. Here we see it best AMD’s best by 18%, and against GTX Titan and GTX 780 it’s 7% and 20% ahead respectively. Though admittedly everything here is averaging better than 60fps at this point.

Meanwhile for the AFR matchup, with a pair of GTX 780 Ti’s we’re either looking framerates that will make a 120Hz gamer happy, or enough horsepower to take on 4K at our highest settings and still come out well ahead. At 57.3fps the GTX 780 Ti is several frames per second ahead of the 290X CF, coming up just short of averaging 60fps even at this very high resolution.

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  • Wreckage - Thursday, November 07, 2013 - link

    The 290X = Bulldozer. Hot, loud, power hungry and unable to compete with an older architecture.

    Kepler is still king even after being out for over a year.
    Reply
  • trolledboat - Thursday, November 07, 2013 - link

    Hey look, it's a comment from a permanently banned user at this website for trolling, done before someone could of even read the first page.

    Back in reality, very nice card, but sorely overpriced for such a meagre gain over 780. It also is slower than the cheaper 290x in some cases.

    Nvidia needs more price cuts right now. 780 and 780ti are both badly overpriced in the face of 290 and 290x
    Reply
  • neils58 - Thursday, November 07, 2013 - link

    I think Nvidia probably have the right strategy, G-Sync is around the corner and it's a game changer that justifies the premium for their brand - AMD's only answer to it at this time is going crossfire to try and ensure >60FPS at all times for V-Sync. Nvidia are basically offering a single card solution that even with the brand premium and G-sync monitors comes out less expensive than crossfire. 780Ti for 1440p gamers, 780 for for 1920p gamers. Reply
  • Kamus - Thursday, November 07, 2013 - link

    I agree that G-Sync is a gamechanger, but just what do you mean AMD's only answer is crossfire? Mantle is right up there with g-sync in terms of importance. And from the looks of it, a good deal of AAA developers will be supporting Mantle.

    As a user, it kind of sucks, because I'd love to take advantage of both.
    That said, we still don't know just how much performance we'll get by using mantle, and it's only limited to games that support it, as opposed to G-Sync, which will work with every game right out of the box.

    But on the flip side, you need a new monitor for G-Sync, and at least at first, we know it will only be implemented on 120hz TN panels. And not everybody is willing to trade their beautiful looking IPS monitor for a TN monitor, specially since they will retail at $400+ for 23" 1080p.
    Reply
  • Wreckage - Thursday, November 07, 2013 - link

    Gsync will work with every game past ad present. So far Mantle is only confirmed in one game. That's a huge difference. Reply
  • Basstrip - Thursday, November 07, 2013 - link

    TLDR: When considering Gsync as a competitive advantage, add the cost of a new monitor. When considering Matnle support, think multiplatform and think next-gen consoles having AMD GPUs. Another plus side for NVidia is shadowplay and SHIELD though (but again, added costs if you consider SHIELD).

    Gsync is not such a game changer as you have yet to see both a monitor with Gsync AND its pricing. The fact that I would have to upgrade my monitor and that that Gsync branding will add another few $$$ on the price tag is something you guys have to consider.

    So to consider Gsync as a competitive advantage when considering a card, add the cost of a monitor to that. Perfect for those that are going to upgrade soon but for those that won't, Gsync is moot.

    Mantle on its plus side will be used on consoles and pc (as both PS4 and Xbox One have AMD processors, developpers of games will most probably be using it). You might not care about consoles but they are part of the gaming ecosystem and sadly, we pc users tend to get the shafted by developpers because of consoles. I remember Frankieonpc mentioning he used to play tons of COD back in the COD4 days and said that development tends to have shifted towards consoles so the tuning was a bit more off for pc (paraphrasing slightly).

    I'm in the market for both a new monitor and maybe a new card so I'm a bit on the fence...
    Reply
  • Wreckage - Thursday, November 07, 2013 - link

    Mantle will not be used on consoles. AMD already confirmed this. Reply
  • althaz - Thursday, November 07, 2013 - link

    Mantle is not used on consoles...because the consoles already have something very similar. Reply
  • Kamus - Thursday, November 07, 2013 - link

    You are right, consoles use their own API for GCN, guess what mantle is used for?
    *spoiler alert* GCN
    Reply
  • EJS1980 - Thursday, November 07, 2013 - link

    Mantle is irrefutably NOT coming to consoles, so do your due diligence before trying to make a point. :) Reply

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