NVIDIA GeForce GTX 780 Review: The New High Endby Ryan Smith on May 23, 2013 9:00 AM EST
Another Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.
Sleeping Dogs is another game where the 780 fills out a gap, but falls closer to the 7970GE than NVIDIA would like to see. At 64.4fps it’s fast enough to crash past 60fps at 2560 with high AA, but this means it’s narrower win for the GTX 780, beating the GTX 680 by 23% but the 7970GE by just 7%. Meanwhile the GTX 780 trails the GTX Titan by 12%.
The minimum framerates, though not bad on their own, do not do the GTX 780 any favors here, and we see the GTX 780 fall behind the 7970GE here by over 10%. Interestingly this is just about an all-around worst case scenario for the GTX 780, which has the GTX 780 trailing the GTX Titan by almost the full 15% theoretical shader/texture performance gap, and the lead over the GTX 680 is only 10%. Sleeping Dogs use of SSAA in higher anti-aliasing modes is very hard on the shaders, and this is a prime example of what GTX 780’s weak spot is going to be relative to GTX Titan.