NVIDIA GeForce2 MX

by Anand Lal Shimpi on June 28, 2000 9:30 AM EST

The GeForce 2 MX is still playable at 1280x1024x16, but it's getting a bit slow. Meanwhile, 32-bit color performance has fallen dramatically due to memory bandwidth constraints. However, its still able to outrun the GeForce SDR by a noticeable amount. The Voodoo5 has now firmly secured second place behind the GeForce 2 GTS.

Only the GeForce 2 GTS and its massive raw fill rate prowess is still considered playable by most players at this high of a resolution, and only in 16-bit color. Only the Rage Fury MAXX and Viper II are able to minimize the performance hit associated with 32-bit color at such a high resolution. The GeForce 2 MX continues to outdistance the GeForce SDR by a small, but noticeable, margin.

Quake III Arena demo001.dm3 - Athlon 750 Quake III Arena demo001.dm3 - Pentium III 550E
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  • Dr AB - Friday, May 8, 2020 - link

    So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.
  • Dr AB - Friday, May 8, 2020 - link

    *later
  • Otritus - Friday, October 2, 2020 - link

    The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.

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