by Andrew Cunningham on 9/20/2011 10:30:00 AM
Posted in Gaming , OS X

Epic Games' Unreal Engine, which powers games like Gears of War, Bioshock, and Infinity Blade among many others, is officially coming to Mac OS X in the September 2011 beta of the Unreal Development Kit (UDK).

The announcement notes that UDK support for OS X is just a "preview" of its OS X support, but when support is finally implemented in full it should help developers target multiple platforms more easily with their releases, as Valve is currently doing with its Source Engine-based games.

Further down in the post is some other news that should be interesting to iOS gamers: the kit enables multi-display support for iOS devices via HDMI and AirPlay, meaning that (with developer support) you can play Unreal-based games on a TV or other display. A niche feature for now, but one with interesting potential implications for the future.

Source: Unreal Development Kit site

Soon by Pessimism on Tuesday, September 20, 2011
Mac gamers everywhere will be able to enjoy the best that 1998 has to offer.
Pessimism
RE: Soon by jordanclock on Tuesday, September 20, 2011
That joke might have made sense 10 years ago, but today there are plenty of games that come out for Mac AND they have the hardware to run them.
jordanclock
RE: Soon by retrospooty on Tuesday, September 20, 2011
"That joke might have made sense 10 years ago, but today there are plenty of games that come out for Mac AND they have the hardware to run them. "

They do have the hardware, yet still run 40-60% slower than comparable equpped PC's with the exact same hardware. Check reviews and benchmarks
retrospooty
RE: Soon by B3an on Tuesday, September 20, 2011
Yeah and the OS to run them... 50% slower. Lulz.

...IF it can even run them in the first place. OSX supports an old OpenGL version that has nothing on DX11.
B3an
RE: Soon by Spivonious on Tuesday, September 20, 2011
The Unreal engine is used by many modern games. Mac users might not have the top-end graphics cards, but the hardware can definitely handle modern games on lower settings.
Spivonious
Correct me if I'm wrong by phatboye on Tuesday, September 20, 2011
COrrect me if I'm wrong but UE has always been able to run on Macs ever since the first engine. I do remember hearing rumors that there was some licensing problems with UE3 that prevented it from being released on Mac/Unix platforms but the engine has always been technically able to run on them.
phatboye
RE: Correct me if I'm wrong by ViRGE on Tuesday, September 20, 2011
Until now UE3 has never been available on the Mac. While the underpinnings may have been waiting in the wings, it's just now after 4 years that it's available to developers.
ViRGE
replied by siberia.shalasaska on Wednesday, September 21, 2011
MAC supposely not built for hardcore-graphic-eater computer.

it's only used for designing the SKIN overall.

a simple analogue:

Mac = create skin based on photoshop or any other software. |more like style
Win = create and render naked object. |more like performance
siberia.shalasaska
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