
BattleForge: DX11
While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on screen space ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.



By moving to DX11 on BattleForge we can not only test a card’s shaders for graphics, but also computing through DirectCompute. The addition of a ComputeShader doesn’t seem to be benefitting anyone here, with the GTX 465 leading the GTX 460 by 15%, a tiny gap between the two GTX 460s, and finally the 5830 bringing up the rear by 11%. This will be one of the only games that favors the GTX 465 over its heir apparent.