The Clarkdale Experiment
I’ve been waiting for Intel’s 32nm CPUs to arrive on the scene, because I’ve been wanting to build a small, but relatively potent, gaming system. Now, Anand wasn’t all that impressed with the price/performance ratio of the Intel Core i5 661, suggesting that Intel had priced the CPU too high relative to the competition.
Interestingly, Anand also found the power consumption to be a little iffy, noting that his system idled at around 110W (though he did suggest it was high partly due to the particular Asus motherboard he used in the CPU review.)
I saw an opportunity with Clarkdale to do a little experimenting. I wanted to build a small gaming system with low idle power, but capable of running high end games at high frame rates. The $205 Core i5 661 looked to be just the CPU for that – two cores, two more virtual cores seemed like a good fit for even modern game titles. All you need is a better GPU… and maybe a few other things.
For example, I’d need a good discrete graphics card. Storage was relatively important, but I could get by without dropping in a terabyte drive. This system wasn’t intended to be a repository for digital video. Even though modern PC games take up a lot of space, there even a 250 or 320GB drive is ample enough to hold quite a number of games. For example, I probably have a dozen current generation games installed using Steam, and my Steam folder is just 131GB.
So in my mind, Clarkdale can enable a different class of system. Right now, I’ve got a system running a different Asus motherboard (the P7H55D-M EVO). It’s also got a discrete graphics card in it. After I build a system, I always run 3DMark Vantage as a kind of sanity check to see if it's all working properly. This little monster generates a 3DMark Vantage score of 12,738.
Did I mention that it idles at just under 70W?
Let’s see exactly how I built this thing.